Randoloot/artifacts/planet_verbose.log

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WorkerThreadPool: 16 threads, 4 max low-priority.
Godot Engine v4.7.2.stable.official.ed1daf0bf - https://godotengine.org
TextServer: Added interface "Dummy"
TextServer: Added interface "ICU / HarfBuzz / Graphite (Built-in)"
Using "default" pen tablet driver...
TextServer: Primary interface set to: "ICU / HarfBuzz / Graphite (Built-in)".
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EDITOR API HASH: 1696660745
SceneTreeFTI: traversal method DEFAULT
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[MCPRuntimeServer] port: scanning 6570-6585 (default)
[MCPRuntimeServer] listening on 127.0.0.1:6570
[MCPRegistry] runtime port 6570 registered for c:/users/tomek/documents/godot/randoloot
WARNING: Camera2D overridden to physics process mode due to use of physics interpolation.
at: _update_process_callback (scene/2d/camera_2d.cpp:88)
GDScript backtrace (most recent call first):
[0] _ready (res://tests/levels/planet_expeditions_test.gd:66)
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PLANET EXPEDITIONS PASS: profiles, transactions, failure, repairs, gear, maps, docking, workshop, scanning, surface, return
XR: Clearing primary interface
WARNING: 4 ObjectDB instances were leaked at exit (run with `--verbose` for details).
XR: Removed interface "Native mobile"
XR: Removed interface "OpenXR"
Leaked instance: AudioStreamMP3:9223372282758433031 - Reference count: 1
at: cleanup (core/object/object.cpp:2536)
Leaked instance: AudioStreamPlaybackMP3:9223372282775210249 - Reference count: 1
Leaked instance: AudioStreamMP3:9223372283815397660 - Reference count: 1
Leaked instance: AudioStreamPlaybackMP3:9223372283832174878 - Reference count: 1
Hint: Leaked instances typically happen when nodes are removed from the scene tree (with `remove_child()`) but not freed (with `free()` or `queue_free()`).
Orphan StringName: Master (static: 0, total: 4)
StringName: 1 unclaimed string names at exit.