Randoloot/scripts/ui/main_menu.gd
2026-10-27 22:20:01 +01:00

198 lines
7.4 KiB
GDScript

extends Control
const SHIP_SELECTION_SCENE := preload("res://scenes/ui/ship_selection.tscn")
const GAME_SCENE := "res://scenes/game/game.tscn"
@onready var start_button: Button = %StartButton
@onready var exit_button: Button = %ExitButton
var _ship_panel: Control
var _panel_open := false
var _launching := false
var _drawer_tween: Tween
var _guide: Control
var _instruction_button: Button
var _continue_button: Button
var _message: CanvasLayer
var _modal: CanvasLayer
func _style_menu() -> void:
$Background.mouse_filter = Control.MOUSE_FILTER_IGNORE
$Shade.mouse_filter = Control.MOUSE_FILTER_IGNORE
var atmosphere := Control.new()
atmosphere.name = "MenuAtmosphere"
atmosphere.set_script(preload("res://scripts/ui/menu_atmosphere.gd"))
add_child(atmosphere)
move_child(atmosphere, $MenuLayout.get_index())
var layout := $MenuLayout as VBoxContainer
layout.add_theme_constant_override("separation", 10)
$MenuLayout/Spacer.hide()
var eyebrow := Label.new()
eyebrow.text = "DZIENNIK POKŁADOWY / NOWA WYPRAWA"
eyebrow.add_theme_font_override("font", ThemeDB.fallback_font)
eyebrow.add_theme_font_size_override("font_size", 11)
eyebrow.add_theme_color_override("font_color", Color("91dbea"))
layout.add_child(eyebrow)
layout.move_child(eyebrow, 0)
var title := $MenuLayout/Title as Label
title.add_theme_font_size_override("font_size", 46)
title.add_theme_color_override("font_color", Color("f4ead9"))
var subtitle := Label.new()
subtitle.text = "Nieznany kosmos. Niepowtarzalny łup."
subtitle.add_theme_font_override("font", ThemeDB.fallback_font)
subtitle.add_theme_font_size_override("font_size", 15)
subtitle.add_theme_color_override("font_color", Color("a9bcc8"))
layout.add_child(subtitle)
layout.move_child(subtitle, title.get_index() + 1)
var space := Control.new()
space.custom_minimum_size.y = 10
layout.add_child(space)
layout.move_child(space, subtitle.get_index() + 1)
_instruction_button = Button.new()
_instruction_button.name = "InstructionsButton"
layout.add_child(_instruction_button)
layout.move_child(_instruction_button, start_button.get_index() + 1)
_continue_button = Button.new()
_continue_button.name = "ContinueButton"
layout.add_child(_continue_button)
layout.move_child(_continue_button, start_button.get_index())
var entries := [
[start_button, "NOWA WYPRAWA", "Wybierz statek i ruszaj w nieznane", "01", true],
[_instruction_button, "INSTRUKCJA", "Pierwszy lot? Zacznij tutaj", "02", false],
[_continue_button, "KONTYNUUJ", "Wczytaj ostatnią wyprawę", "00", false],
[$MenuLayout/SaveButton, "WCZYTAJ GRĘ", "Wybierz wyprawę z archiwum zapisów", "03", false],
[$MenuLayout/OptionsButton, "OPCJE", "Dźwięk, obraz i język", "04", false],
[exit_button, "WYJŚCIE", "Zakończ grę", "05", false],
]
for entry in entries:
var button: Button = entry[0]
button.set_script(preload("res://scripts/ui/main_menu_button.gd"))
button.call("configure", entry[1], entry[2], entry[3], entry[4])
_continue_button.disabled = not GameState.has_save()
_continue_button.pressed.connect(_continue_game)
$MenuLayout/SaveButton.pressed.connect(_show_save)
$MenuLayout/OptionsButton.pressed.connect(_open_options)
GameSettings.settings_changed.connect(_refresh_language)
_guide = Control.new()
_guide.set_script(preload("res://scripts/ui/player_guide.gd"))
add_child(_guide)
_instruction_button.pressed.connect(func() -> void: _guide.call("open"))
_guide.connect("closed", _instruction_button.grab_focus)
resized.connect(_layout_menu)
_layout_menu.call_deferred()
func _layout_menu() -> void:
var layout := $MenuLayout as VBoxContainer
layout.set_anchors_and_offsets_preset(Control.PRESET_TOP_LEFT)
var factor := minf(1.0, minf((size.y - 100.0) / maxf(580.0, layout.get_combined_minimum_size().y), (size.x - 64.0) / 420.0))
layout.scale = Vector2.ONE * factor
layout.size = Vector2(420, layout.get_combined_minimum_size().y)
layout.position = Vector2(maxf(32.0, size.x * 0.065), maxf(68.0, (size.y - layout.size.y * factor) * 0.5))
func _ready() -> void:
start_button.pressed.connect(_start_game)
exit_button.pressed.connect(_exit_game)
_ship_panel = SHIP_SELECTION_SCENE.instantiate() as Control
_ship_panel.name = "ShipSelectionPanel"
_ship_panel.hide()
add_child(_ship_panel)
_ship_panel.set_anchors_and_offsets_preset(Control.PRESET_TOP_LEFT)
_ship_panel.connect("ship_selected", _launch_game)
_ship_panel.connect("close_requested", _close_ship_panel)
resized.connect(_layout_ship_panel)
_layout_ship_panel()
_style_menu()
func _start_game() -> void:
if _panel_open or _launching:
return
if _drawer_tween != null and _drawer_tween.is_running():
_drawer_tween.kill()
_panel_open = true
start_button.disabled = true
_ship_panel.position.x = size.x
_ship_panel.show()
_drawer_tween = create_tween()
_drawer_tween.tween_property(_ship_panel, "position:x", size.x - _ship_panel.size.x, 0.3).set_trans(Tween.TRANS_CUBIC).set_ease(Tween.EASE_OUT)
func _layout_ship_panel() -> void:
if _ship_panel == null:
return
if _drawer_tween != null and _drawer_tween.is_running():
_drawer_tween.kill()
_ship_panel.size = Vector2(minf(820.0, size.x), size.y)
_ship_panel.position = Vector2(size.x - _ship_panel.size.x if _panel_open else size.x, 0)
func _close_ship_panel() -> void:
if not _panel_open or _launching:
return
_panel_open = false
start_button.disabled = false
if _drawer_tween != null and _drawer_tween.is_running():
_drawer_tween.kill()
_drawer_tween = create_tween()
_drawer_tween.tween_property(_ship_panel, "position:x", size.x, 0.2).set_trans(Tween.TRANS_CUBIC).set_ease(Tween.EASE_IN)
_drawer_tween.tween_callback(_ship_panel.hide)
func _launch_game() -> void:
if _launching:
return
_launching = true
GameState.start_new_run()
get_tree().change_scene_to_file(GAME_SCENE)
func _exit_game() -> void:
get_tree().quit()
func _continue_game() -> void:
if _launching: return
if not GameState.continue_game():
_show_message(tr("Brak poprawnego zapisu gry."))
return
_launching = true
get_tree().paused = false
var error := get_tree().change_scene_to_file(GAME_SCENE)
if error != OK:
_launching = false
_show_message(error_string(error))
func _open_options() -> void:
if is_instance_valid(_modal): return
_modal = CanvasLayer.new()
_modal.set_script(preload("res://scripts/ui/options_dialog.gd"))
add_child(_modal)
func _show_save() -> void:
if is_instance_valid(_modal): return
_modal = CanvasLayer.new()
_modal.set_script(preload("res://scripts/ui/save_browser.gd"))
_modal.connect("load_requested",_load_selected)
add_child(_modal)
func _load_selected(id: String) -> void:
if _launching: return
if not GameState.load_game(id):
_modal._status.text = tr("Brak poprawnego zapisu gry.")
_modal._status.show()
return
_launching = true
get_tree().paused = false
var error := get_tree().change_scene_to_file(GAME_SCENE)
if error != OK:
_launching = false
_show_message(error_string(error))
func _show_message(message: String) -> void:
if is_instance_valid(_message): _message.queue_free()
_message = CanvasLayer.new()
_message.set_script(preload("res://scripts/ui/menu_modal.gd"))
_message.heading = "ZAPIS ROZGRYWKI"
_message.subtitle = message
_message.preferred_size = Vector2(600,320)
add_child(_message)
preload("res://scripts/ui/menu_modal.gd").button(_message.footer,tr("Zamknij"),_message._close,true)
func _refresh_language() -> void:
for button in $MenuLayout.get_children():
if button is Button: button.queue_redraw()