Randoloot/scripts/ui/enemy_drawer.gd
2026-10-15 18:32:38 +02:00

29 lines
1.2 KiB
GDScript

extends Control
var _label: Label
func _ready() -> void:
mouse_filter = Control.MOUSE_FILTER_IGNORE
_label = Label.new()
_label.name = "EnemyDetails"
_label.mouse_filter = Control.MOUSE_FILTER_IGNORE
_label.add_theme_font_size_override("font_size", 9)
_label.add_theme_color_override("font_color", Color("c9acb5"))
_label.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER
_label.set_anchors_and_offsets_preset(Control.PRESET_FULL_RECT)
add_child(_label)
func _process(_delta: float) -> void:
var enemy: Node = null
for candidate in get_tree().get_nodes_in_group("enemies"):
if not candidate.is_queued_for_deletion() and (enemy == null or int(candidate.loot_tier) < int(enemy.loot_tier)):
enemy = candidate
var profile := DamageTypes.enemy_profile(GameState.system_level, GameState.system_seed)
var kind := int(profile["kind"])
var names := ["Działko plazmowe", "Działko maszynowe", "Laser", "Rakiety", "Działko gamma"]
_label.text = "%s\n%s" % [names[kind], DamageTypes.describe(profile["absorption"])]
if enemy != null:
_label.text += "\nDPS: %.1f (%s)\nTarcze: %.0f / %.0f" % [enemy.get_weapon_dps(), ["zwykły", "elita", "boss"][enemy.loot_tier], enemy.shields, enemy.max_shields]
else:
_label.text += "\nUkład oczyszczony"