Randoloot/tests/levels/planet_prompt_test.gd

94 lines
3.5 KiB
GDScript

extends Node
var game: Node2D
var manager: Node
func settle() -> void:
await get_tree().process_frame
await get_tree().process_frame
func check_hint(expected: String) -> void:
await settle()
assert(manager._prompt.visible)
assert(manager._text.text.contains(expected))
assert(manager._prompt.size.y < 260)
assert(manager._prompt.get_global_rect().encloses(manager._text.get_global_rect()))
if manager._land_button.visible:
assert(manager._prompt.get_global_rect().encloses(manager._land_button.get_global_rect()))
assert(get_viewport().get_visible_rect().encloses(manager._prompt.get_global_rect()))
func _ready() -> void:
GameState.system_seed = 8428159
game = preload("res://scenes/game/game.tscn").instantiate()
add_child(game)
await settle()
manager = game.get_node("PlanetExpeditions")
for enemy in get_tree().get_nodes_in_group("enemies"):
enemy.position = Vector2(-9999,-9999)
game.player.position = Vector2(10000,10000)
game.player.landing_combat_lock = 100
var start := Time.get_ticks_usec()
for frame in 1000:
manager._process(0)
var elapsed := Time.get_ticks_usec()-start
assert(manager._text.text.is_empty() and not manager._prompt.visible)
print("PROMPT BENCH: 1000 hidden combat refreshes=",elapsed," us; text chars=",manager._text.text.length())
game.player.position = game.protected_planet.position
manager._process(0)
assert(not manager._prompt.visible)
for frame in 1000:
manager._process(0)
assert(not manager._prompt.visible)
game.player.landing_combat_lock = 0
manager._process(0)
await check_hint("EARTHLIKE")
var blocker := get_tree().get_first_node_in_group("enemies")
blocker.position = game.player.position+Vector2(100,0)
manager._process(0)
assert(not manager._prompt.visible)
game.player.position = manager.freighter.position
blocker.position = game.player.position+Vector2(100,0)
manager._process(0)
assert(not manager._prompt.visible)
blocker.position = Vector2(-9999,-9999)
game.player.position = game.protected_planet.position
manager._process(0)
await check_hint("EARTHLIKE")
# Reproduce an oversized panel retained by an earlier combat warning.
manager._prompt.size.y = 21054
manager._text.text = "Old oversized prompt"
game.player.landing_combat_lock = 0
manager._process(0)
await check_hint("EARTHLIKE")
assert(not manager._land_button.disabled)
manager.scan_nearby()
manager._process(0)
await check_hint("TEMPERATURA")
if "--capture-preview" in OS.get_cmdline_user_args():
await RenderingServer.frame_post_draw
get_viewport().get_texture().get_image().save_png("res://artifacts/planet_scan_stats.png")
manager._message_time = 0
manager._process(0)
await check_hint("TLEN")
for visit in 10:
game.player.position = manager.freighter.position
manager._process(0)
await check_hint("FRACHTOWIEC")
assert(manager._land_button.text == "DOKUJ [L]")
if visit == 0 and "--capture-preview" in OS.get_cmdline_user_args():
await RenderingServer.frame_post_draw
get_viewport().get_texture().get_image().save_png("res://artifacts/freighter_prompt_fixed.png")
game.player.position = game.protected_planet.position
manager._process(0)
await check_hint("TLEN")
game.player.position = Vector2(10000,10000)
manager._notice("Krótka wiadomość")
manager._process(0)
await check_hint("Krótka wiadomość")
assert(not manager._land_button.visible)
manager._message_time = 0
manager._process(0)
assert(not manager._prompt.visible)
print("PLANET PROMPT PASS: bounded text, combat, shrink, planet, freighter, scan, messages, on-screen content")
game.queue_free()
await settle()
get_tree().quit()