001-003
Poprawiony texture planet zalezny od biosfery Troche zmian w galaxy
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parent
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49
Manager.gd
49
Manager.gd
@ -1,8 +1,8 @@
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extends Node
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extends Node
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#class_name Manager
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# Autoload: Manager
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# --- KONFIGURACJA ---
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# --- KONFIGURACJA ---
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@export var SECTOR_COUNT: int = 10
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@export var SECTOR_COUNT: int = 5
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@export var PLANETS_PER_SECTOR_RANGE: Vector2 = Vector2(1, 5)
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@export var PLANETS_PER_SECTOR_RANGE: Vector2 = Vector2(1, 5)
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# --- DANE ---
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# --- DANE ---
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@ -13,9 +13,28 @@ var current_sector: int = -1
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var sector_names = [
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var sector_names = [
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"Aetherion", "Altaris", "Andur System", "Artemis Reach", "Astrion",
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"Aetherion", "Altaris", "Andur System", "Artemis Reach", "Astrion",
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"Azura Prime", "Borealis Expanse", "Caldris Belt", "Canthar System", "Celion Verge",
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"Azura Prime", "Borealis Expanse", "Caldris Belt", "Canthar System", "Celion Verge",
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"Corvax Sector", "Cygnera Rift", "Daedalus Reach", "Darnis Cluster", "Dravon Expanse"
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"Corvax Sector", "Cygnera Rift", "Daedalus Reach", "Darnis Cluster", "Dravon Expanse",
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"Eclipta Prime", "Erevos System", "Eryndor Belt", "Ethon Reach", "Epsilon Mare",
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"Falcoris Rim", "Feron Cluster", "Gaelis System", "Galmar Belt", "Gryphon Reach",
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"Halion Expanse", "Helios Verge", "Hespera Sector", "Hyden Reach", "Icarion System",
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"Illun Belt", "Istris Cluster", "Jorath System", "Kaelor Expanse", "Kassian Reach",
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"Koralis Rim", "Krynn Sector", "Lunaris Reach", "Lysara System", "Maelor Verge",
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"Magnor Belt", "Mareth Cluster", "Meridian Expanse", "Morthal System", "Myrris Reach",
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"Nadir Verge", "Naos Sector", "Nerath Cluster", "Norian Belt", "Nova Thal",
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"Oblivis Reach", "Odessa Expanse", "Orionis Verge", "Orryx System", "Pallas Belt",
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"Parallax Rim", "Perion Sector", "Pharos System", "Phoenix Reach", "Primis Expanse",
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"Pyra Cluster", "Quaron Belt", "Quiris System", "Ragnar Verge", "Rathor Expanse",
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"Ravenna Sector", "Regalis System", "Remora Reach", "Rydan Belt", "Saren Cluster",
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"Selena Verge", "Seraphis System", "Shadow Rift", "Silvar Reach", "Solara Expanse",
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"Starnis Belt", "Syrion Cluster", "Talion System", "Tarsis Verge", "Tauren Expanse",
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"Tenebris Rim", "Thalassa Reach", "Tharon Belt", "Tirion Sector", "Tritonis Expanse",
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"Umbra Verge", "Valis Reach", "Varon Cluster", "Velora System", "Verrin Belt",
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"Veyra Expanse", "Viridis Rim", "Volnar Sector", "Vortex Reach", "Vulcaris System",
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"Wraith Expanse", "Xandor Cluster", "Xerion Verge", "Ymir Belt", "Zephyra System",
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"Zerath Expanse", "Zyra Prime", "Zyneth Reach", "Zorath System", "Zyphon Rim"
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]
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]
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var planet_names = [
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var planet_names = [
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"Arcturus","Betelgeuse","Canopus","Deneb","Elnath",
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"Arcturus","Betelgeuse","Canopus","Deneb","Elnath",
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"Fomalhaut","Gacrux","Hadar","Izar","Jabbah",
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"Fomalhaut","Gacrux","Hadar","Izar","Jabbah",
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@ -55,24 +74,32 @@ func _initialize_sectors():
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# Unikalna nazwa
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# Unikalna nazwa
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var name = get_unique_sector_name()
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var name = get_unique_sector_name()
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# Utwórz sektor
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# Losowa gwiazda
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var scale = randf_range(0.03, 0.08)
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var star_texture = _random_star_texture()
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var star_scale = randf_range(0.05, 0.05)
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# Utwórz sektor
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sectors_data[i] = {
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sectors_data[i] = {
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"name": name,
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"name": name,
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"position": pos,
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"position": pos,
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"star_scale": scale,
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"planets": [],
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"planets": [],
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"star": {}
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"star": {
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"texture_path": star_texture,
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"scale": star_scale
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}
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}
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}
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# Losowe planety
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# Losowe planety
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var planet_count = randi_range(PLANETS_PER_SECTOR_RANGE.x, PLANETS_PER_SECTOR_RANGE.y)
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var planet_count = randi_range(PLANETS_PER_SECTOR_RANGE.x, PLANETS_PER_SECTOR_RANGE.y)
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for j in range(planet_count):
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for j in range(planet_count):
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var size = randi_range(1, 3)
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var size = randi_range(1, 3)
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var growth_rate = randf_range(0.1, 1.0)
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var growth_rate = randf_range(0.1, 1.0)
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var texture_planet = "res://assets/planets/p%d.png" % randi_range(1,18)
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var texture_planet: String
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if growth_rate > 0.7:
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texture_planet = "res://assets/planets/p%d.png" % randi_range(1,9)
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else:
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texture_planet = "res://assets/planets/p%d.png" % randi_range(10,18)
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var planet = {
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var planet = {
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"name": planet_names[randi() % planet_names.size()],
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"name": planet_names[randi() % planet_names.size()],
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"size": size,
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"size": size,
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@ -89,6 +116,10 @@ func _initialize_sectors():
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sectors_data[i]["planets"].append(planet)
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sectors_data[i]["planets"].append(planet)
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# --- FUNKCJE POMOCNICZE ---
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# --- FUNKCJE POMOCNICZE ---
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func _random_star_texture() -> String:
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var id = randi_range(1, 8)
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return "res://assets/stars/s%d.png" % id
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func get_max_population(size: int) -> int:
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func get_max_population(size: int) -> int:
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match size:
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match size:
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1: return 1000
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1: return 1000
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Binary file not shown.
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Before Width: | Height: | Size: 1.9 MiB After Width: | Height: | Size: 450 KiB |
@ -1,9 +1,8 @@
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[gd_scene load_steps=9 format=3 uid="uid://sxae8i12io4y"]
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[gd_scene load_steps=8 format=3 uid="uid://sxae8i12io4y"]
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[ext_resource type="Script" uid="uid://ol6efor868gk" path="res://scripts/menu.gd" id="1_vjb58"]
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[ext_resource type="Script" path="res://scripts/menu.gd" id="1_vjb58"]
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[ext_resource type="Texture2D" uid="uid://xuw4ki75j3fy" path="res://assets/background/menubg.png" id="1_yqeox"]
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[ext_resource type="Texture2D" uid="uid://xuw4ki75j3fy" path="res://assets/background/menubg.png" id="1_yqeox"]
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[ext_resource type="AudioStream" uid="uid://ditln0kq3u3dm" path="res://assets/sounds/music/menu_music.mp3" id="3_con2f"]
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[ext_resource type="AudioStream" uid="uid://ditln0kq3u3dm" path="res://assets/sounds/music/menu_music.mp3" id="3_con2f"]
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[ext_resource type="Script" path="res://scenes/button_script.gd" id="3_mhnvy"]
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[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_yqeox"]
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[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_yqeox"]
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bg_color = Color(0.1567365, 0.410904, 0.5666233, 1)
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bg_color = Color(0.1567365, 0.410904, 0.5666233, 1)
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@ -91,7 +90,6 @@ theme_override_styles/normal = SubResource("StyleBoxFlat_yqeox")
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theme_override_styles/pressed = SubResource("StyleBoxFlat_vjb58")
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theme_override_styles/pressed = SubResource("StyleBoxFlat_vjb58")
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theme_override_styles/hover = SubResource("StyleBoxFlat_con2f")
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theme_override_styles/hover = SubResource("StyleBoxFlat_con2f")
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text = "START"
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text = "START"
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script = ExtResource("3_mhnvy")
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[node name="exit" type="Button" parent="VBoxContainer"]
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[node name="exit" type="Button" parent="VBoxContainer"]
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layout_mode = 2
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layout_mode = 2
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@ -12,19 +12,16 @@ func _create_sector_buttons():
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for child in container.get_children():
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for child in container.get_children():
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child.queue_free()
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child.queue_free()
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var screen_size = get_viewport_rect().size
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for i in range(Manager.SECTOR_COUNT):
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for i in range(Manager.SECTOR_COUNT):
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var sector_info = Manager.get_sector(i)
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var sector_info = Manager.get_sector(i)
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var button = TextureButton.new()
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var button = TextureButton.new()
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button.texture_normal = preload("res://assets/stars/s1.png")
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button.texture_normal = load(sector_info["star"]["texture_path"])
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button.stretch_mode = TextureButton.STRETCH_KEEP_ASPECT_CENTERED
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button.stretch_mode = TextureButton.STRETCH_KEEP_ASPECT_CENTERED
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# 🎨 Losowy rozmiar gwiazdy
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button.scale = Vector2(sector_info["star_scale"], sector_info["star_scale"])
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# Skala zapisanej gwiazdy
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var star_scale = sector_info["star"]["scale"]
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button.scale = Vector2(star_scale, star_scale)
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# Pozycja z Managera
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# Pozycja z Managera
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button.position = sector_info["position"]
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button.position = sector_info["position"]
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@ -32,7 +29,10 @@ func _create_sector_buttons():
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# Podpis sektora
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# Podpis sektora
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var sector_label = Label.new()
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var sector_label = Label.new()
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sector_label.text = sector_info["name"]
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sector_label.text = sector_info["name"]
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sector_label.add_theme_font_size_override("font_size", 350) # malutki podpis
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sector_label.modulate = Color(0.386, 0.577, 0.778, 1.0) # czerwony
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#sector_label.scale = Vector2(0.5, 0.5) # ignoruje skalę gwiazdy
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sector_label.add_theme_font_size_override("font_size", 300) # malutki podpis
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sector_label.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER
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sector_label.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER
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sector_label.position = Vector2(0, -450)
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sector_label.position = Vector2(0, -450)
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button.add_child(sector_label)
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button.add_child(sector_label)
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