Kolonizacja, populacja, surowce

System kolonizacji
Przyrost populacji
Wydobycie surowców
This commit is contained in:
Tomasz Boruc 2025-10-14 22:07:01 +02:00
parent e417f8be63
commit 456ae98e0f
11 changed files with 355 additions and 43 deletions

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67
export_presets.cfg Normal file
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@ -0,0 +1,67 @@
[preset.0]
name="SpaceEmpire"
platform="Windows Desktop"
runnable=true
advanced_options=false
dedicated_server=false
custom_features=""
export_filter="all_resources"
include_filter=""
exclude_filter=""
export_path="../../GodotExe/SpaceEmpire.exe"
patches=PackedStringArray()
encryption_include_filters=""
encryption_exclude_filters=""
seed=0
encrypt_pck=false
encrypt_directory=false
script_export_mode=2
[preset.0.options]
custom_template/debug=""
custom_template/release=""
debug/export_console_wrapper=0
binary_format/embed_pck=false
texture_format/s3tc_bptc=true
texture_format/etc2_astc=false
shader_baker/enabled=false
binary_format/architecture="x86_64"
codesign/enable=false
codesign/timestamp=true
codesign/timestamp_server_url=""
codesign/digest_algorithm=1
codesign/description=""
codesign/custom_options=PackedStringArray()
application/modify_resources=true
application/icon=""
application/console_wrapper_icon=""
application/icon_interpolation=4
application/file_version=""
application/product_version=""
application/company_name=""
application/product_name=""
application/file_description=""
application/copyright=""
application/trademarks=""
application/export_angle=0
application/export_d3d12=0
application/d3d12_agility_sdk_multiarch=true
ssh_remote_deploy/enabled=false
ssh_remote_deploy/host="user@host_ip"
ssh_remote_deploy/port="22"
ssh_remote_deploy/extra_args_ssh=""
ssh_remote_deploy/extra_args_scp=""
ssh_remote_deploy/run_script="Expand-Archive -LiteralPath '{temp_dir}\\{archive_name}' -DestinationPath '{temp_dir}'
$action = New-ScheduledTaskAction -Execute '{temp_dir}\\{exe_name}' -Argument '{cmd_args}'
$trigger = New-ScheduledTaskTrigger -Once -At 00:00
$settings = New-ScheduledTaskSettingsSet -AllowStartIfOnBatteries -DontStopIfGoingOnBatteries
$task = New-ScheduledTask -Action $action -Trigger $trigger -Settings $settings
Register-ScheduledTask godot_remote_debug -InputObject $task -Force:$true
Start-ScheduledTask -TaskName godot_remote_debug
while (Get-ScheduledTask -TaskName godot_remote_debug | ? State -eq running) { Start-Sleep -Milliseconds 100 }
Unregister-ScheduledTask -TaskName godot_remote_debug -Confirm:$false -ErrorAction:SilentlyContinue"
ssh_remote_deploy/cleanup_script="Stop-ScheduledTask -TaskName godot_remote_debug -ErrorAction:SilentlyContinue
Unregister-ScheduledTask -TaskName godot_remote_debug -Confirm:$false -ErrorAction:SilentlyContinue
Remove-Item -Recurse -Force '{temp_dir}'"

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@ -14,3 +14,7 @@ config/name="Space Empire"
run/main_scene="uid://b1a8a10jb4auf"
config/features=PackedStringArray("4.5", "Forward Plus")
config/icon="res://icon.svg"
[display]
window/size/mode=3

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@ -1,6 +1,14 @@
[gd_scene load_steps=2 format=3 uid="uid://b6fkb4gbx0c6n"]
[gd_scene load_steps=3 format=3 uid="uid://b6fkb4gbx0c6n"]
[ext_resource type="Script" uid="uid://brbwisvv7p2wm" path="res://scripts/planet.gd" id="1_cktii"]
[sub_resource type="CircleShape2D" id="CircleShape2D_cktii"]
radius = 31.112698
[node name="planet" type="Node2D"]
script = ExtResource("1_cktii")
[node name="Area2D" type="Area2D" parent="."]
[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
shape = SubResource("CircleShape2D_cktii")

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@ -7,3 +7,37 @@ script = ExtResource("1_l8itw")
[node name="background" type="Sprite2D" parent="."]
position = Vector2(572.00006, 328.5)
[node name="PlanetStatPanel" type="Panel" parent="."]
offset_right = 284.0
offset_bottom = 169.0
[node name="PlanetName" type="Label" parent="PlanetStatPanel"]
layout_mode = 0
offset_left = 10.0
offset_top = 10.0
offset_right = 260.0
offset_bottom = 35.0
[node name="PopulationPanel" type="Label" parent="PlanetStatPanel"]
layout_mode = 1
anchors_preset = -1
anchor_bottom = 0.277
offset_left = 10.0
offset_top = 46.0
offset_right = 260.0
offset_bottom = 24.186996
[node name="ResourcePlanet" type="Label" parent="PlanetStatPanel"]
layout_mode = 0
offset_left = 10.0
offset_top = 82.0
offset_right = 260.0
offset_bottom = 107.0
[node name="MiningRate" type="Label" parent="PlanetStatPanel"]
layout_mode = 0
offset_left = 10.0
offset_top = 118.0
offset_right = 260.0
offset_bottom = 143.0

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@ -1,17 +0,0 @@
[gd_scene load_steps=2 format=3 uid="ui-planet-menu-0001"]
[node name="PlanetMenu" type="Panel"]
anchor_right = 1.0
anchor_bottom = 0.25
margin_left = 16.0
margin_top = 16.0
margin_right = -16.0
margin_bottom = -16.0
script = ExtResource( 1 )
[node name="VBox" type="VBoxContainer" parent="."]
[node name="Label" type="Label" parent="VBox"]
text = "Planet: -"
[node name="BuildButton" type="Button" parent="VBox"]
text = "Build Mine"
[ext_resource path="res://scripts/planet_menu.gd" type="Script" id=1]

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@ -1,21 +1,150 @@
extends Node2D
@onready var sprite = Sprite2D.new()
@onready var area = $Area2D
# Grafika
var sprite: Sprite2D = null
var colonized_icon: Sprite2D = null
var base_scale: Vector2 = Vector2(0.3, 0.3)
# Orbita
var orbit_center: Vector2
var orbit_radius: float
var rotation_speed: float
var rotation_speed: float = 0.02
var angle: float = 0.0
# Statystyki planety
var population: int = 0
var mining_rate: float = 0.0
var resources: float = 0
var planet_name: String = "Planet"
# Rozmiar i potencjał
var planet_size: int = 1
var max_population: int = 0
var is_colonized: bool = false
# Czas od ostatniego przyrostu
var pop_timer: float = 0.0
var pop_interval: float = 30.0
# Sygnały
signal show_stats(planet)
signal hide_stats()
func _ready():
add_child(sprite)
_ensure_sprite()
angle = randf() * TAU
# Ikona kolonizacji
colonized_icon = Sprite2D.new()
colonized_icon.texture = load("res://assets/icons/col_icon.png") # <-- podaj własną ścieżkę
colonized_icon.centered = true
colonized_icon.visible = false
colonized_icon.scale = Vector2(0.02, 0.02)
add_child(colonized_icon)
if area:
area.mouse_entered.connect(Callable(self, "_on_mouse_entered"))
area.mouse_exited.connect(Callable(self, "_on_mouse_exited"))
area.input_event.connect(Callable(self, "_on_area_input"))
func _on_area_input(viewport, event, shape_idx):
if event is InputEventMouseButton and event.pressed and event.button_index == MOUSE_BUTTON_LEFT:
colonize()
func _ensure_sprite():
if sprite == null:
sprite = Sprite2D.new()
add_child(sprite)
sprite.centered = true
func set_texture(tex: Texture2D):
_ensure_sprite()
sprite.texture = tex
sprite.centered = true
sprite.scale = Vector2(0.3, 0.3)
_apply_scale_for_size()
func set_size(new_size: int):
planet_size = clamp(new_size, 1, 4)
_apply_scale_for_size()
func _apply_scale_for_size():
match planet_size:
1:
base_scale = Vector2(0.20, 0.20)
max_population = 1000
2:
base_scale = Vector2(0.30, 0.30)
max_population = 5000
3:
base_scale = Vector2(0.42, 0.42)
max_population = 15000
4:
base_scale = Vector2(0.60, 0.60)
max_population = 30000
if sprite:
sprite.scale = base_scale
func _process(delta):
# Ruch planety po orbicie
angle += rotation_speed * delta
position = orbit_center + Vector2(cos(angle), sin(angle)) * orbit_radius
if orbit_center and orbit_radius:
position = orbit_center + Vector2(cos(angle), sin(angle)) * orbit_radius
# Przyrost populacji i surowców
if is_colonized:
pop_timer += delta
if pop_timer >= pop_interval:
pop_timer = 0.0
_grow_population()
_mine_resources()
# Pozycja ikonki kolonizacji
if colonized_icon:
var y_offset = 0
if sprite and sprite.texture:
y_offset = -sprite.texture.get_size().y * 0.13
colonized_icon.position = Vector2(0, y_offset)
func _on_mouse_entered():
var hover_mul = 1.15
if sprite:
sprite.scale = base_scale * hover_mul
emit_signal("show_stats", self)
func _on_mouse_exited():
if sprite:
sprite.scale = base_scale
emit_signal("hide_stats")
func colonize():
if not is_colonized:
is_colonized = true
population = 10
print(planet_name + " has been colonized!")
emit_signal("show_stats", self)
if colonized_icon:
colonized_icon.visible = true
func add_population(amount: int):
population = min(population + amount, max_population)
func spend_resources(amount: int) -> bool:
if resources >= amount:
resources -= amount
return true
return false
func _grow_population():
var growth = int(population / 10) # +10%
add_population(growth)
func _mine_resources():
var mined = get_mined_per_cycle()
resources += mined
# --- NOWA FUNKCJA ---
# Zwraca ile surowców planeta wydobywa na jeden cykl (np. co 30 sekund)
func get_mined_per_cycle() -> float:
return mining_rate * pow(population, 0.5) * 0.05

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@ -2,27 +2,32 @@ extends Node2D
var StarScene = preload("res://scenes/Star.tscn")
var PlanetScene = preload("res://scenes/Planet.tscn")
@onready var PlanetStatPanel = $PlanetStatPanel
var PLANET_COUNT = randf_range(1,5)
var PLANET_COUNT = randi_range(1,6)
const ORBIT_STEP = 120
var planet_names = [
"Arcturus","Betelgeuse","Canopus","Deneb","Elnath",
"Fomalhaut","Gacrux","Hadar","Izar","Jabbah",
"Kaus","Lesath","Menkent","Nunki","Okul",
"Pollux","Rigel","Sargas","Toliman","Unukalhai",
"Vega","Wezen","Xamidimura","Yildun","Zosma",
"Alkaid","Baten","Caph","Diphda","Electra"
]
# Planeta, której statystyki są aktualnie pokazywane
var tracked_planet: Node = null
func _ready():
randomize()
spawn_star()
spawn_planets(PLANET_COUNT)
var background = Sprite2D.new()
background.texture = load("res://assets/background/space1.jpg")
background.centered = true
background.position = get_viewport_rect().size / 2
_init_background()
# 🔥 automatyczne dopasowanie do ekranu
var screen_size = get_viewport_rect().size
var tex_size = background.texture.get_size()
var scale_factor = max(screen_size.x / tex_size.x, screen_size.y / tex_size.y)
background.scale = Vector2(scale_factor, scale_factor)
add_child(background)
background.z_index = -10 # żeby zawsze był za planetami
func _process(delta):
if tracked_planet != null:
_update_panel()
func spawn_star():
var star = StarScene.instantiate()
@ -39,14 +44,30 @@ func spawn_planets(count: int):
var orbit_radius = (i + 1) * ORBIT_STEP
planet.orbit_radius = orbit_radius
planet.orbit_center = center
planet.rotation_speed = randf_range(0.01, 0.04)
# 🔥 Tutaj zmieniasz prędkość i powinno działać
planet.rotation_speed = randf_range(0.01, 0.04) # wolno
# planet.rotation_speed = 1.0 # szybciej
# planet.rotation_speed = 5.0 # bardzo szybko
planet.planet_size = randi_range(1, 3)
planet.set_size(planet.planet_size)
planet.resources = 0
planet.mining_rate = randf_range(0.1, 1.0)
planet.planet_name = planet_names[randi() % planet_names.size()]
planet.set_texture(random_planet_texture())
planet.connect("show_stats", Callable(self, "_on_show_stats"))
planet.connect("hide_stats", Callable(self, "_on_hide_stats"))
func _init_background():
var background = Sprite2D.new()
background.texture = load("res://assets/background/space1.jpg")
background.centered = true
background.position = get_viewport_rect().size / 2
var screen_size = get_viewport_rect().size
var tex_size = background.texture.get_size()
var scale_factor = max(screen_size.x / tex_size.x, screen_size.y / tex_size.y)
background.scale = Vector2(scale_factor, scale_factor)
add_child(background)
background.z_index = -10
func random_star_texture() -> Texture2D:
var id = randi_range(1, 16)
return load("res://assets/stars/s%d.png" % id)
@ -54,3 +75,29 @@ func random_star_texture() -> Texture2D:
func random_planet_texture() -> Texture2D:
var id = randi_range(1, 18)
return load("res://assets/planets/p%d.png" % id)
# --- GUI ---
func _on_show_stats(planet):
tracked_planet = planet
PlanetStatPanel.visible = true
_update_panel()
func _on_hide_stats():
PlanetStatPanel.visible = false
tracked_planet = null
func _update_panel():
var colonized_text = ""
if tracked_planet.is_colonized:
colonized_text = " (Skolonizowana)"
PlanetStatPanel.get_node("PlanetName").text = "Name: " + tracked_planet.planet_name + colonized_text
PlanetStatPanel.get_node("PopulationPanel").text = ("Populacja: %d / %d" % [tracked_planet.population, tracked_planet.max_population])
PlanetStatPanel.get_node("MiningRate").text = ("Współczynnik wydobycia: %.2f" % tracked_planet.mining_rate)
var mined_per_cycle = tracked_planet.get_mined_per_cycle()
PlanetStatPanel.get_node("ResourcePlanet").text = (
"Surowce: %.2f (+%.2f / cykl)" % [tracked_planet.resources, mined_per_cycle]
)