Kolonizacja, populacja, surowce
System kolonizacji Przyrost populacji Wydobycie surowców
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process/hdr_clamp_exposure=false
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67
export_presets.cfg
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67
export_presets.cfg
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@ -0,0 +1,67 @@
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[preset.0]
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name="SpaceEmpire"
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platform="Windows Desktop"
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runnable=true
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dedicated_server=false
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custom_features=""
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export_filter="all_resources"
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include_filter=""
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exclude_filter=""
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export_path="../../GodotExe/SpaceEmpire.exe"
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patches=PackedStringArray()
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encryption_include_filters=""
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encrypt_directory=false
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[preset.0.options]
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custom_template/debug=""
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custom_template/release=""
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debug/export_console_wrapper=0
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codesign/enable=false
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codesign/timestamp=true
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codesign/timestamp_server_url=""
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codesign/digest_algorithm=1
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codesign/description=""
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codesign/custom_options=PackedStringArray()
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application/icon_interpolation=4
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application/file_version=""
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application/product_version=""
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application/company_name=""
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application/product_name=""
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application/file_description=""
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application/copyright=""
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application/trademarks=""
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application/export_angle=0
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application/export_d3d12=0
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application/d3d12_agility_sdk_multiarch=true
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ssh_remote_deploy/enabled=false
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ssh_remote_deploy/host="user@host_ip"
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ssh_remote_deploy/port="22"
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ssh_remote_deploy/extra_args_ssh=""
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ssh_remote_deploy/extra_args_scp=""
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ssh_remote_deploy/run_script="Expand-Archive -LiteralPath '{temp_dir}\\{archive_name}' -DestinationPath '{temp_dir}'
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$action = New-ScheduledTaskAction -Execute '{temp_dir}\\{exe_name}' -Argument '{cmd_args}'
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$trigger = New-ScheduledTaskTrigger -Once -At 00:00
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$settings = New-ScheduledTaskSettingsSet -AllowStartIfOnBatteries -DontStopIfGoingOnBatteries
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$task = New-ScheduledTask -Action $action -Trigger $trigger -Settings $settings
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Register-ScheduledTask godot_remote_debug -InputObject $task -Force:$true
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Start-ScheduledTask -TaskName godot_remote_debug
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while (Get-ScheduledTask -TaskName godot_remote_debug | ? State -eq running) { Start-Sleep -Milliseconds 100 }
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Unregister-ScheduledTask -TaskName godot_remote_debug -Confirm:$false -ErrorAction:SilentlyContinue"
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ssh_remote_deploy/cleanup_script="Stop-ScheduledTask -TaskName godot_remote_debug -ErrorAction:SilentlyContinue
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Unregister-ScheduledTask -TaskName godot_remote_debug -Confirm:$false -ErrorAction:SilentlyContinue
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Remove-Item -Recurse -Force '{temp_dir}'"
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@ -14,3 +14,7 @@ config/name="Space Empire"
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run/main_scene="uid://b1a8a10jb4auf"
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config/features=PackedStringArray("4.5", "Forward Plus")
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config/icon="res://icon.svg"
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[display]
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window/size/mode=3
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@ -1,6 +1,14 @@
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[gd_scene load_steps=2 format=3 uid="uid://b6fkb4gbx0c6n"]
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[gd_scene load_steps=3 format=3 uid="uid://b6fkb4gbx0c6n"]
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[ext_resource type="Script" uid="uid://brbwisvv7p2wm" path="res://scripts/planet.gd" id="1_cktii"]
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[sub_resource type="CircleShape2D" id="CircleShape2D_cktii"]
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radius = 31.112698
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[node name="planet" type="Node2D"]
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script = ExtResource("1_cktii")
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[node name="Area2D" type="Area2D" parent="."]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
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shape = SubResource("CircleShape2D_cktii")
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@ -7,3 +7,37 @@ script = ExtResource("1_l8itw")
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[node name="background" type="Sprite2D" parent="."]
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position = Vector2(572.00006, 328.5)
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[node name="PlanetStatPanel" type="Panel" parent="."]
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offset_right = 284.0
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offset_bottom = 169.0
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[node name="PlanetName" type="Label" parent="PlanetStatPanel"]
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layout_mode = 0
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offset_left = 10.0
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offset_top = 10.0
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offset_right = 260.0
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offset_bottom = 35.0
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[node name="PopulationPanel" type="Label" parent="PlanetStatPanel"]
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layout_mode = 1
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anchors_preset = -1
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anchor_bottom = 0.277
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offset_left = 10.0
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offset_top = 46.0
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offset_right = 260.0
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offset_bottom = 24.186996
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[node name="ResourcePlanet" type="Label" parent="PlanetStatPanel"]
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layout_mode = 0
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offset_left = 10.0
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offset_top = 82.0
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offset_right = 260.0
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offset_bottom = 107.0
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[node name="MiningRate" type="Label" parent="PlanetStatPanel"]
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layout_mode = 0
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offset_left = 10.0
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offset_top = 118.0
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offset_right = 260.0
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offset_bottom = 143.0
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@ -1,17 +0,0 @@
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[gd_scene load_steps=2 format=3 uid="ui-planet-menu-0001"]
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[node name="PlanetMenu" type="Panel"]
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anchor_right = 1.0
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anchor_bottom = 0.25
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margin_left = 16.0
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margin_top = 16.0
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margin_right = -16.0
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margin_bottom = -16.0
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script = ExtResource( 1 )
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[node name="VBox" type="VBoxContainer" parent="."]
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[node name="Label" type="Label" parent="VBox"]
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text = "Planet: -"
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[node name="BuildButton" type="Button" parent="VBox"]
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text = "Build Mine"
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[ext_resource path="res://scripts/planet_menu.gd" type="Script" id=1]
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@ -1,21 +1,150 @@
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extends Node2D
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@onready var sprite = Sprite2D.new()
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@onready var area = $Area2D
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# Grafika
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var sprite: Sprite2D = null
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var colonized_icon: Sprite2D = null
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var base_scale: Vector2 = Vector2(0.3, 0.3)
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# Orbita
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var orbit_center: Vector2
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var orbit_radius: float
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var rotation_speed: float
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var rotation_speed: float = 0.02
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var angle: float = 0.0
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# Statystyki planety
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var population: int = 0
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var mining_rate: float = 0.0
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var resources: float = 0
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var planet_name: String = "Planet"
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# Rozmiar i potencjał
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var planet_size: int = 1
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var max_population: int = 0
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var is_colonized: bool = false
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# Czas od ostatniego przyrostu
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var pop_timer: float = 0.0
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var pop_interval: float = 30.0
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# Sygnały
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signal show_stats(planet)
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signal hide_stats()
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func _ready():
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add_child(sprite)
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_ensure_sprite()
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angle = randf() * TAU
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# Ikona kolonizacji
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colonized_icon = Sprite2D.new()
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colonized_icon.texture = load("res://assets/icons/col_icon.png") # <-- podaj własną ścieżkę
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colonized_icon.centered = true
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colonized_icon.visible = false
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colonized_icon.scale = Vector2(0.02, 0.02)
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add_child(colonized_icon)
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if area:
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area.mouse_entered.connect(Callable(self, "_on_mouse_entered"))
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area.mouse_exited.connect(Callable(self, "_on_mouse_exited"))
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area.input_event.connect(Callable(self, "_on_area_input"))
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func _on_area_input(viewport, event, shape_idx):
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if event is InputEventMouseButton and event.pressed and event.button_index == MOUSE_BUTTON_LEFT:
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colonize()
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func _ensure_sprite():
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if sprite == null:
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sprite = Sprite2D.new()
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add_child(sprite)
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sprite.centered = true
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func set_texture(tex: Texture2D):
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_ensure_sprite()
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sprite.texture = tex
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sprite.centered = true
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sprite.scale = Vector2(0.3, 0.3)
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_apply_scale_for_size()
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func set_size(new_size: int):
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planet_size = clamp(new_size, 1, 4)
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_apply_scale_for_size()
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func _apply_scale_for_size():
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match planet_size:
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1:
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base_scale = Vector2(0.20, 0.20)
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max_population = 1000
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2:
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base_scale = Vector2(0.30, 0.30)
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max_population = 5000
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3:
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base_scale = Vector2(0.42, 0.42)
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max_population = 15000
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4:
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base_scale = Vector2(0.60, 0.60)
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max_population = 30000
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if sprite:
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sprite.scale = base_scale
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func _process(delta):
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# Ruch planety po orbicie
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angle += rotation_speed * delta
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position = orbit_center + Vector2(cos(angle), sin(angle)) * orbit_radius
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if orbit_center and orbit_radius:
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position = orbit_center + Vector2(cos(angle), sin(angle)) * orbit_radius
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# Przyrost populacji i surowców
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if is_colonized:
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pop_timer += delta
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if pop_timer >= pop_interval:
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pop_timer = 0.0
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_grow_population()
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_mine_resources()
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# Pozycja ikonki kolonizacji
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if colonized_icon:
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var y_offset = 0
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if sprite and sprite.texture:
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y_offset = -sprite.texture.get_size().y * 0.13
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colonized_icon.position = Vector2(0, y_offset)
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func _on_mouse_entered():
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var hover_mul = 1.15
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if sprite:
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sprite.scale = base_scale * hover_mul
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emit_signal("show_stats", self)
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func _on_mouse_exited():
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if sprite:
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sprite.scale = base_scale
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emit_signal("hide_stats")
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func colonize():
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if not is_colonized:
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is_colonized = true
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population = 10
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print(planet_name + " has been colonized!")
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emit_signal("show_stats", self)
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if colonized_icon:
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colonized_icon.visible = true
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func add_population(amount: int):
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population = min(population + amount, max_population)
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func spend_resources(amount: int) -> bool:
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if resources >= amount:
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resources -= amount
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return true
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return false
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func _grow_population():
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var growth = int(population / 10) # +10%
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add_population(growth)
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func _mine_resources():
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var mined = get_mined_per_cycle()
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resources += mined
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# --- NOWA FUNKCJA ---
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# Zwraca ile surowców planeta wydobywa na jeden cykl (np. co 30 sekund)
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func get_mined_per_cycle() -> float:
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return mining_rate * pow(population, 0.5) * 0.05
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@ -2,27 +2,32 @@ extends Node2D
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var StarScene = preload("res://scenes/Star.tscn")
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var PlanetScene = preload("res://scenes/Planet.tscn")
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@onready var PlanetStatPanel = $PlanetStatPanel
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var PLANET_COUNT = randf_range(1,5)
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var PLANET_COUNT = randi_range(1,6)
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const ORBIT_STEP = 120
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var planet_names = [
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"Arcturus","Betelgeuse","Canopus","Deneb","Elnath",
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"Fomalhaut","Gacrux","Hadar","Izar","Jabbah",
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"Kaus","Lesath","Menkent","Nunki","Okul",
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"Pollux","Rigel","Sargas","Toliman","Unukalhai",
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"Vega","Wezen","Xamidimura","Yildun","Zosma",
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"Alkaid","Baten","Caph","Diphda","Electra"
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]
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# Planeta, której statystyki są aktualnie pokazywane
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var tracked_planet: Node = null
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func _ready():
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randomize()
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spawn_star()
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spawn_planets(PLANET_COUNT)
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var background = Sprite2D.new()
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background.texture = load("res://assets/background/space1.jpg")
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background.centered = true
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background.position = get_viewport_rect().size / 2
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_init_background()
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# 🔥 automatyczne dopasowanie do ekranu
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var screen_size = get_viewport_rect().size
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var tex_size = background.texture.get_size()
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var scale_factor = max(screen_size.x / tex_size.x, screen_size.y / tex_size.y)
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background.scale = Vector2(scale_factor, scale_factor)
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add_child(background)
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background.z_index = -10 # żeby zawsze był za planetami
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func _process(delta):
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if tracked_planet != null:
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_update_panel()
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func spawn_star():
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var star = StarScene.instantiate()
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@ -39,14 +44,30 @@ func spawn_planets(count: int):
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var orbit_radius = (i + 1) * ORBIT_STEP
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planet.orbit_radius = orbit_radius
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planet.orbit_center = center
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planet.rotation_speed = randf_range(0.01, 0.04)
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# 🔥 Tutaj zmieniasz prędkość i powinno działać
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planet.rotation_speed = randf_range(0.01, 0.04) # wolno
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# planet.rotation_speed = 1.0 # szybciej
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# planet.rotation_speed = 5.0 # bardzo szybko
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planet.planet_size = randi_range(1, 3)
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planet.set_size(planet.planet_size)
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planet.resources = 0
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planet.mining_rate = randf_range(0.1, 1.0)
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planet.planet_name = planet_names[randi() % planet_names.size()]
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planet.set_texture(random_planet_texture())
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planet.connect("show_stats", Callable(self, "_on_show_stats"))
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planet.connect("hide_stats", Callable(self, "_on_hide_stats"))
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func _init_background():
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var background = Sprite2D.new()
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background.texture = load("res://assets/background/space1.jpg")
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background.centered = true
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background.position = get_viewport_rect().size / 2
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var screen_size = get_viewport_rect().size
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var tex_size = background.texture.get_size()
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var scale_factor = max(screen_size.x / tex_size.x, screen_size.y / tex_size.y)
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background.scale = Vector2(scale_factor, scale_factor)
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add_child(background)
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background.z_index = -10
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func random_star_texture() -> Texture2D:
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var id = randi_range(1, 16)
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return load("res://assets/stars/s%d.png" % id)
|
||||
@ -54,3 +75,29 @@ func random_star_texture() -> Texture2D:
|
||||
func random_planet_texture() -> Texture2D:
|
||||
var id = randi_range(1, 18)
|
||||
return load("res://assets/planets/p%d.png" % id)
|
||||
|
||||
# --- GUI ---
|
||||
func _on_show_stats(planet):
|
||||
tracked_planet = planet
|
||||
PlanetStatPanel.visible = true
|
||||
_update_panel()
|
||||
|
||||
func _on_hide_stats():
|
||||
PlanetStatPanel.visible = false
|
||||
tracked_planet = null
|
||||
|
||||
func _update_panel():
|
||||
var colonized_text = ""
|
||||
if tracked_planet.is_colonized:
|
||||
colonized_text = " (Skolonizowana)"
|
||||
PlanetStatPanel.get_node("PlanetName").text = "Name: " + tracked_planet.planet_name + colonized_text
|
||||
|
||||
PlanetStatPanel.get_node("PopulationPanel").text = ("Populacja: %d / %d" % [tracked_planet.population, tracked_planet.max_population])
|
||||
|
||||
PlanetStatPanel.get_node("MiningRate").text = ("Współczynnik wydobycia: %.2f" % tracked_planet.mining_rate)
|
||||
|
||||
var mined_per_cycle = tracked_planet.get_mined_per_cycle()
|
||||
|
||||
PlanetStatPanel.get_node("ResourcePlanet").text = (
|
||||
"Surowce: %.2f (+%.2f / cykl)" % [tracked_planet.resources, mined_per_cycle]
|
||||
)
|
||||
|
||||
Loading…
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Reference in New Issue
Block a user