extends Node2D var StarScene = preload("res://scenes/Star.tscn") var PlanetScene = preload("res://scenes/Planet.tscn") @onready var PlanetStatPanel = $PlanetStatPanel const ORBIT_STEP = 120 var tracked_planet: Node = null func _ready(): randomize() _init_background() spawn_star() spawn_planets() func _process(delta): if tracked_planet: _update_panel() func spawn_star(): var star = StarScene.instantiate() add_child(star) star.position = get_viewport_rect().size / 2 star.set_texture(random_star_texture()) func spawn_planets(): var center = get_viewport_rect().size / 2 # jeśli Manager nie ma jeszcze planet — utwórz kilka losowych if Manager.planets_data.size() == 0: var names = ["Arcturus","Betelgeuse","Canopus","Deneb","Elnath"] for name in names: var planet = Manager.register_planet( name, randi_range(1, 3), randf_range(0.1, 1.0) ) # stwórz instancje wizualne for i in range(Manager.planets_data.size()): var planet_data = Manager.planets_data[i] var planet = PlanetScene.instantiate() add_child(planet) planet.orbit_center = center planet.orbit_radius = (i + 1) * ORBIT_STEP planet.rotation_speed = randf_range(0.01, 0.04) planet.data = planet_data planet.set_texture(random_planet_texture()) planet.connect("show_stats", Callable(self, "_on_show_stats")) planet.connect("hide_stats", Callable(self, "_on_hide_stats")) func _init_background(): var background = Sprite2D.new() background.texture = load("res://assets/background/space1.jpg") background.centered = true background.position = get_viewport_rect().size / 2 var screen_size = get_viewport_rect().size var tex_size = background.texture.get_size() var scale_factor = max(screen_size.x / tex_size.x, screen_size.y / tex_size.y) background.scale = Vector2(scale_factor, scale_factor) add_child(background) background.z_index = -10 func random_star_texture() -> Texture2D: return load("res://assets/stars/s%d.png" % randi_range(1, 16)) func random_planet_texture() -> Texture2D: return load("res://assets/planets/p%d.png" % randi_range(1, 18)) # --- GUI --- func _on_show_stats(planet): tracked_planet = planet PlanetStatPanel.visible = true _update_panel() func _on_hide_stats(): PlanetStatPanel.visible = false tracked_planet = null func _update_panel(): if tracked_planet == null: return var d = tracked_planet.data var colonized_text = "" if d["is_colonized"]: colonized_text = " (Skolonizowana)" PlanetStatPanel.get_node("PlanetName").text = "Name: " + d["name"] + colonized_text PlanetStatPanel.get_node("PopulationPanel").text = "Populacja: %d / %d" % [d["population"], d["max_population"]] PlanetStatPanel.get_node("MiningRate").text = "Wydobycie: %.2f" % d["mining_rate"] PlanetStatPanel.get_node("ResourcePlanet").text = "Surowce: %.2f" % d["resources"]