extends PopupPanel @onready var fullscreen_checkbox = $VBoxContainer/CheckBox @onready var resolution_dropdown = $VBoxContainer/Resolution @onready var apply_button = $VBoxContainer/Apply @onready var exit_button = $VBoxContainer/Exit var resolutions = [ Vector2i(1280, 720), Vector2i(1600, 900), Vector2i(1920, 1080), Vector2i(2560, 1440) ] func _ready(): # Stan checkboxa fullscreen fullscreen_checkbox.button_pressed = DisplayServer.window_get_mode() == DisplayServer.WINDOW_MODE_FULLSCREEN # Połączenia apply_button.pressed.connect(_on_apply_pressed) exit_button.pressed.connect(_on_close_pressed) # Wypełnienie listy rozdzielczości for res in resolutions: resolution_dropdown.add_item("%d x %d" % [res.x, res.y]) # Wybór aktualnej var current_size = DisplayServer.window_get_size() for i in range(resolutions.size()): if resolutions[i] == current_size: resolution_dropdown.select(i) break func _on_apply_pressed(): var selected = resolution_dropdown.get_selected_id() var new_size = resolutions[selected] if fullscreen_checkbox.button_pressed: DisplayServer.window_set_mode(DisplayServer.WINDOW_MODE_FULLSCREEN) else: DisplayServer.window_set_mode(DisplayServer.WINDOW_MODE_WINDOWED) # Pobierz główne okno gry (root) var main_window = get_tree().root.get_window() main_window.size = new_size # Wyśrodkuj var screen_size = DisplayServer.screen_get_size() main_window.position = (screen_size - new_size) / 2 print("Zmieniono ROZMIAR OKNA GRY na:", new_size) hide() func _on_close_pressed(): hide()