extends Area2D # planet.gd - simple clickable planet signal planet_selected(planet) var buildings: Array = [] func _ready(): # add a simple visual if Sprite2D not set if not $Sprite2D.texture: # create a colored CircleTexture placeholder var img = Image.new() img.create(64,64,false,Image.FORMAT_RGBA8) img.fill(Color(0.2,0.5,1.0,1.0)) var tex = ImageTexture.create_from_image(img) $Sprite2D.texture = tex func _input_event(viewport, event, shape_idx): if event is InputEventMouseButton and event.pressed and event.button_index == MOUSE_BUTTON_LEFT: emit_signal("planet_selected", self) func build(building_type: String): buildings.append(building_type) print("Built %s on %s" % [building_type, name])