84 lines
2.7 KiB
GDScript
84 lines
2.7 KiB
GDScript
extends Control
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@export var SectorScenePath: String = "res://scenes/sector.tscn"
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@onready var container = $VBoxContainer
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func _ready():
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_init_background()
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_create_sector_buttons()
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# --- TWORZENIE GWIAZD SEKTORÓW ---
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const GLOBAL_STAR_REDUCTION = 0.45 # Zmniejsza gwiazdy do 65% oryginalnego rozmiaru
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const FONT_PATH := "res://assets/fonts/font3.ttf"
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func _create_sector_buttons():
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for child in container.get_children():
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child.queue_free()
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var font = load(FONT_PATH)
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for i in range(Manager.SECTOR_COUNT):
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var sector_info = Manager.get_sector(i)
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var button = TextureButton.new()
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button.texture_normal = load(sector_info["star"]["texture_path"])
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button.stretch_mode = TextureButton.STRETCH_KEEP_ASPECT_CENTERED
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# Skala gwiazdy
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var star_scale = sector_info["star"]["scale"] * GLOBAL_STAR_REDUCTION
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button.scale = Vector2(star_scale, star_scale)
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button.position = sector_info["position"]
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print(button.scale)
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# --- Podpis sektora ---
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var label = Label.new()
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label.text = sector_info["name"]
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label.add_theme_font_override("font", font)
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label.scale = Vector2(1 / star_scale, 1 / star_scale)
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# Ustawienie grubości konturu
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label.add_theme_constant_override("outline_size", 2) # Grubość konturu 2px
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# Ustawienie koloru konturu
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label.add_theme_color_override("font_outline_color", Color.BLACK)
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label.add_theme_font_size_override("font_size", 11)
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label.modulate = Color(0.887, 0.867, 0.836, 1.0)
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label.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER
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label.vertical_alignment = VERTICAL_ALIGNMENT_CENTER
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# umieszczamy labelkę POD gwiazdą (np. 60 px niżej)
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var button_width = button.size.x
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var button_height = button.size.y
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# ... reszta kodu do centrowania i pozycjonowania
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label.position = Vector2(
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button_width / 2 - label.get_rect().size.x / 2, # Centrujemy względem X
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button_height + 60 # 60 jednostek poniżej dolnej krawędzi przycisku
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)
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button.add_child(label)
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var index = i
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button.pressed.connect(func(): _on_sector_selected(index))
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container.add_child(button)
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# --- WYBRANIE SEKTORA ---
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func _on_sector_selected(index: int):
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Manager.current_sector = index
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var sector_scene = load(SectorScenePath)
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get_tree().change_scene_to_packed(sector_scene)
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# --- TŁO ---
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func _init_background():
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var background = Sprite2D.new()
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background.texture = load(Settings.GALAXY_BACKGROUND)
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background.centered = true
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background.position = get_viewport_rect().size / 2
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var screen_size = get_viewport_rect().size
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var tex_size = background.texture.get_size()
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var scale_factor = max(screen_size.x / tex_size.x, screen_size.y / tex_size.y)
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background.scale = Vector2(scale_factor, scale_factor)
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add_child(background)
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background.z_index = -10
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