space_empire/scripts/galaxy.gd
Tomasz Boruc 74b0b412bd 001-00009
Skalowanie
Czcionka w galaxy
Dodanie pliku z Settings
Losowanie gwiazd nie ma kolizji
2025-10-22 22:00:13 +02:00

84 lines
2.7 KiB
GDScript

extends Control
@export var SectorScenePath: String = "res://scenes/sector.tscn"
@onready var container = $VBoxContainer
func _ready():
_init_background()
_create_sector_buttons()
# --- TWORZENIE GWIAZD SEKTORÓW ---
const GLOBAL_STAR_REDUCTION = 0.45 # Zmniejsza gwiazdy do 65% oryginalnego rozmiaru
const FONT_PATH := "res://assets/fonts/font3.ttf"
func _create_sector_buttons():
for child in container.get_children():
child.queue_free()
var font = load(FONT_PATH)
for i in range(Manager.SECTOR_COUNT):
var sector_info = Manager.get_sector(i)
var button = TextureButton.new()
button.texture_normal = load(sector_info["star"]["texture_path"])
button.stretch_mode = TextureButton.STRETCH_KEEP_ASPECT_CENTERED
# Skala gwiazdy
var star_scale = sector_info["star"]["scale"] * GLOBAL_STAR_REDUCTION
button.scale = Vector2(star_scale, star_scale)
button.position = sector_info["position"]
print(button.scale)
# --- Podpis sektora ---
var label = Label.new()
label.text = sector_info["name"]
label.add_theme_font_override("font", font)
label.scale = Vector2(1 / star_scale, 1 / star_scale)
# Ustawienie grubości konturu
label.add_theme_constant_override("outline_size", 2) # Grubość konturu 2px
# Ustawienie koloru konturu
label.add_theme_color_override("font_outline_color", Color.BLACK)
label.add_theme_font_size_override("font_size", 9)
label.modulate = Color(0.887, 0.867, 0.836, 1.0)
label.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER
label.vertical_alignment = VERTICAL_ALIGNMENT_CENTER
# umieszczamy labelkę POD gwiazdą (np. 60 px niżej)
var button_width = button.size.x
var button_height = button.size.y
# ... reszta kodu do centrowania i pozycjonowania
label.position = Vector2(
button_width / 2 - label.get_rect().size.x / 2, # Centrujemy względem X
button_height + 60 # 60 jednostek poniżej dolnej krawędzi przycisku
)
button.add_child(label)
var index = i
button.pressed.connect(func(): _on_sector_selected(index))
container.add_child(button)
# --- WYBRANIE SEKTORA ---
func _on_sector_selected(index: int):
Manager.current_sector = index
var sector_scene = load(SectorScenePath)
get_tree().change_scene_to_packed(sector_scene)
# --- TŁO ---
func _init_background():
var background = Sprite2D.new()
background.texture = load("res://assets/background/galaxy_background.jpg")
background.centered = true
background.position = get_viewport_rect().size / 2
var screen_size = get_viewport_rect().size
var tex_size = background.texture.get_size()
var scale_factor = max(screen_size.x / tex_size.x, screen_size.y / tex_size.y)
background.scale = Vector2(scale_factor, scale_factor)
add_child(background)
background.z_index = -10