102 lines
2.7 KiB
GDScript
102 lines
2.7 KiB
GDScript
extends Node2D
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class_name Planet
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@onready var area = $Area2D
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var sprite: Sprite2D
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# Dane orbitalne
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var orbit_center: Vector2 = Vector2.ZERO
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var orbit_radius: float = 0.0
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var rotation_speed: float = 0.02
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var angle: float = 0.0
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# Dane planety (przypisywane z Managera)
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var data: Dictionary = {}
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# Rysowanie obwódki kolonizacji
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var show_outline := false
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signal show_stats(planet)
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signal hide_stats()
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func _ready():
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_ensure_sprite()
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# Jeśli zapisano pozycję i kąt w danych, użyj ich
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if data.has("angle"):
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angle = data["angle"]
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else:
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angle = randf() * TAU
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if area:
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area.mouse_entered.connect(_on_mouse_entered)
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area.mouse_exited.connect(_on_mouse_exited)
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area.input_event.connect(_on_area_input)
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func _ensure_sprite():
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if sprite == null:
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sprite = Sprite2D.new()
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add_child(sprite)
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sprite.centered = true
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func _process(delta):
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# Ruch orbitalny
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angle += rotation_speed * delta
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if orbit_center != Vector2.ZERO and orbit_radius > 0.0:
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position = orbit_center + Vector2(cos(angle), sin(angle)) * orbit_radius
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if data != null:
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data["angle"] = angle
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# Obwódka kolonizacji
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if data != null:
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show_outline = data.get("is_colonized", false)
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queue_redraw() # <-- Godot 4 sposób na wymuszenie _draw()
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func _draw():
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if show_outline and sprite != null and sprite.texture != null:
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var radius = max(sprite.texture.get_size().x, sprite.texture.get_size().y) * 0.35 * sprite.scale.x
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var color = Color(0.717, 0.647, 0.234, 1.0)
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var width = 2 # grubość obwódki
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var start_angle = 0
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var end_angle = TAU # pełny okrąg
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var point_count = 64 # ile punktów w łuku, im więcej tym gładsza obwódka
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draw_arc(Vector2.ZERO, radius, start_angle, end_angle, point_count, color, width)
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func set_texture(tex: Texture2D):
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_ensure_sprite()
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sprite.texture = tex
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if data != null and data.has("size"):
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sprite.scale = get_scale_for_size(data["size"])
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func get_scale_for_size(size: int) -> Vector2:
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match size:
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1: return Vector2(0.10, 0.10)
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2: return Vector2(0.15, 0.15)
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3: return Vector2(0.20, 0.20)
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4: return Vector2(0.25, 0.25)
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return Vector2(0.3, 0.3)
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func _on_area_input(viewport, event, shape_idx):
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if event is InputEventMouseButton and event.pressed and event.button_index == MOUSE_BUTTON_LEFT:
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colonize()
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func colonize():
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if data != null and not data["is_colonized"]:
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data["is_colonized"] = true
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data["population"] = 10
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print(data["name"] + " has been colonized!")
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emit_signal("show_stats", self)
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func _on_mouse_entered():
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if sprite != null and data != null:
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sprite.scale = get_scale_for_size(data["size"]) * 1.15
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emit_signal("show_stats", self)
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func _on_mouse_exited():
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if sprite != null and data != null:
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sprite.scale = get_scale_for_size(data["size"])
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emit_signal("hide_stats")
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