19 lines
477 B
GDScript
19 lines
477 B
GDScript
extends Node
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# GameState.gd - simple resource manager singleton (add as Autoload 'GameState' in Project Settings)
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var resources := {
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"metal": 100,
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"energy": 50
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}
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func add_resource(kind: String, amount: int):
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if not resources.has(kind):
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resources[kind] = 0
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resources[kind] += amount
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func spend_resource(kind: String, amount: int) -> bool:
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if resources.get(kind, 0) >= amount:
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resources[kind] -= amount
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return true
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return false
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