57 lines
1.7 KiB
GDScript
57 lines
1.7 KiB
GDScript
extends Node2D
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var StarScene = preload("res://scenes/Star.tscn")
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var PlanetScene = preload("res://scenes/Planet.tscn")
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var PLANET_COUNT = randf_range(1,5)
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const ORBIT_STEP = 120
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func _ready():
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randomize()
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spawn_star()
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spawn_planets(PLANET_COUNT)
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var background = Sprite2D.new()
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background.texture = load("res://assets/background/space1.jpg")
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background.centered = true
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background.position = get_viewport_rect().size / 2
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# 🔥 automatyczne dopasowanie do ekranu
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var screen_size = get_viewport_rect().size
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var tex_size = background.texture.get_size()
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var scale_factor = max(screen_size.x / tex_size.x, screen_size.y / tex_size.y)
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background.scale = Vector2(scale_factor, scale_factor)
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add_child(background)
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background.z_index = -10 # żeby zawsze był za planetami
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func spawn_star():
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var star = StarScene.instantiate()
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add_child(star)
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star.position = get_viewport_rect().size / 2
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star.set_texture(random_star_texture())
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func spawn_planets(count: int):
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var center = get_viewport_rect().size / 2
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for i in range(count):
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var planet = PlanetScene.instantiate()
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add_child(planet)
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var orbit_radius = (i + 1) * ORBIT_STEP
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planet.orbit_radius = orbit_radius
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planet.orbit_center = center
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# 🔥 Tutaj zmieniasz prędkość i powinno działać
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planet.rotation_speed = randf_range(0.01, 0.04) # wolno
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# planet.rotation_speed = 1.0 # szybciej
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# planet.rotation_speed = 5.0 # bardzo szybko
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planet.set_texture(random_planet_texture())
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func random_star_texture() -> Texture2D:
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var id = randi_range(1, 16)
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return load("res://assets/stars/s%d.png" % id)
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func random_planet_texture() -> Texture2D:
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var id = randi_range(1, 18)
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return load("res://assets/planets/p%d.png" % id)
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