2025-10-13 20:31:16 +02:00

12 lines
231 B
GDScript

extends Node2D
@onready var sprite = Sprite2D.new()
func _ready():
add_child(sprite)
func set_texture(tex: Texture2D):
sprite.texture = tex
sprite.centered = true
sprite.scale = Vector2(0.1, 0.1) # możesz zmienić rozmiar