TimeDisplay FIX
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@ -28,7 +28,7 @@ layer = 10
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[node name="TimeDisplay" parent="CanvasLayer2" instance=ExtResource("3_fmtwf")]
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[node name="TimeDisplay" parent="CanvasLayer2" instance=ExtResource("3_fmtwf")]
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top_level = true
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top_level = true
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z_index = 10
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z_index = 1
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z_as_relative = false
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z_as_relative = false
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offset_left = 896.0
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offset_left = 896.0
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offset_top = 8.0
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offset_top = 8.0
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@ -210,6 +210,7 @@ grow_vertical = 2
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script = ExtResource("1_vjb58")
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script = ExtResource("1_vjb58")
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[node name="TextureRect" type="TextureRect" parent="."]
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[node name="TextureRect" type="TextureRect" parent="."]
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z_index = 10
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layout_mode = 1
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layout_mode = 1
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anchors_preset = 15
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anchors_preset = 15
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anchor_right = 1.0
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anchor_right = 1.0
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@ -4,6 +4,7 @@ extends Node2D
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@onready var PlanetScene = preload("res://scenes/Planet.tscn")
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@onready var PlanetScene = preload("res://scenes/Planet.tscn")
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@onready var MenuScene = preload("res://scenes/Menu.tscn")
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@onready var MenuScene = preload("res://scenes/Menu.tscn")
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@onready var camera = $Camera2D
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@onready var camera = $Camera2D
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@onready var TimeDispaly = $CanvasLayer2
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var existing_star_positions: Array[Vector2] = []
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var existing_star_positions: Array[Vector2] = []
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@ -13,6 +14,7 @@ const PLANET_HIDE_ZOOM = 0.6 # powyżej tego zoomu planety się chowają
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func _ready():
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func _ready():
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if GameData.game_lunched == false:
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if GameData.game_lunched == false:
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_generate_galaxy(Settings.NUMBER_OF_SYSTEMS)
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_generate_galaxy(Settings.NUMBER_OF_SYSTEMS)
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TimeDispaly.visible = true
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GameData.game_lunched = true
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GameData.game_lunched = true
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@ -104,6 +106,7 @@ func show_menu():
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if cam:
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if cam:
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cam.enabled = false
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cam.enabled = false
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var menu_instance = MenuScene.instantiate()
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var menu_instance = MenuScene.instantiate()
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TimeDispaly.visible = false
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add_child(menu_instance)
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add_child(menu_instance)
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menu_instance.z_index = 100 # na wierzchu wszystkiego
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menu_instance.z_index = 100 # na wierzchu wszystkiego
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get_tree().paused = true # pauzuje grę, jeśli chcesz
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get_tree().paused = true # pauzuje grę, jeśli chcesz
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