TimeDisplay FIX

This commit is contained in:
Tomasz Boruc 2025-11-03 18:36:38 +01:00
parent 6caa0c05c3
commit b672646396
3 changed files with 5 additions and 1 deletions

View File

@ -28,7 +28,7 @@ layer = 10
[node name="TimeDisplay" parent="CanvasLayer2" instance=ExtResource("3_fmtwf")]
top_level = true
z_index = 10
z_index = 1
z_as_relative = false
offset_left = 896.0
offset_top = 8.0

View File

@ -210,6 +210,7 @@ grow_vertical = 2
script = ExtResource("1_vjb58")
[node name="TextureRect" type="TextureRect" parent="."]
z_index = 10
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0

View File

@ -4,6 +4,7 @@ extends Node2D
@onready var PlanetScene = preload("res://scenes/Planet.tscn")
@onready var MenuScene = preload("res://scenes/Menu.tscn")
@onready var camera = $Camera2D
@onready var TimeDispaly = $CanvasLayer2
var existing_star_positions: Array[Vector2] = []
@ -13,6 +14,7 @@ const PLANET_HIDE_ZOOM = 0.6 # powyżej tego zoomu planety się chowają
func _ready():
if GameData.game_lunched == false:
_generate_galaxy(Settings.NUMBER_OF_SYSTEMS)
TimeDispaly.visible = true
GameData.game_lunched = true
@ -104,6 +106,7 @@ func show_menu():
if cam:
cam.enabled = false
var menu_instance = MenuScene.instantiate()
TimeDispaly.visible = false
add_child(menu_instance)
menu_instance.z_index = 100 # na wierzchu wszystkiego
get_tree().paused = true # pauzuje grę, jeśli chcesz