33 lines
1.7 KiB
Markdown
33 lines
1.7 KiB
Markdown
# Frigate interior audio
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The mechanical ambience and foley are edited real-world recordings. They are
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not AI-generated sound effects. All external sources below are released under
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CC0 1.0: https://creativecommons.org/publicdomain/zero/1.0/
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- **LEGIT Audio — The Shop, free OpenGameArt samples**
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https://opengameart.org/content/the-shop
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Recordings: `TheShopCollection_convenience_store_drinks_fridge_drone.wav`
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and `TheShopCollection_convenience_store_drinks_fridge_drone_2.wav`.
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Used for reactor and ventilation beds. CC0 applies specifically to the free
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files published on OpenGameArt, not to other commercial LEGIT Audio products.
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- **bart — 68 Workshop Sounds**
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https://opengameart.org/content/68-workshop-sounds
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Garage recordings of real tools and metal. Used for motor tools, ratchets,
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tapping, clattering, sliding metal and latches.
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- **bart — Steam release sounds**
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https://opengameart.org/content/steam-release-sounds
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Used for pressure equalization, valves and airlock seals.
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- **Kenney — Sci-Fi Sounds**
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https://opengameart.org/content/sci-fi-sounds
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https://kenney.nl/assets/sci-fi-sounds
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`computerNoise_000.ogg`, `computerNoise_001.ogg`: quiet console electronics.
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The two-tone service annunciator is original procedural sound design. It is
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intentionally electronic, like a real control-panel chime.
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Edits: trimming, DC removal, filtering, mild pitch reduction, layer timing,
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short stereo room reflections, loop crossfades and level normalization.
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`manifest.json` maps each final asset to its source recordings and processing.
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Rebuild using `tools/audio/fetch_freighter_sources.py` followed by
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`tools/audio/build_freighter_audio.py` (Python + numpy).
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