Randoloot/assets/freighter/section_headers_PROMPT.md
2026-10-18 18:47:18 +02:00

1.6 KiB

Frigate section menu artwork

Created with the built-in image_gen tool on 2026-10-18. Saved asset: assets/freighter/section_headers.png. Three illustrated headers, top to bottom: workshop, module storage, hangar. Runtime atlas crops are in scripts/planets/freighter_menu.gd; mipmaps enabled. The hangar menu additionally shows the actual player's ship texture separately.

Final prompt

Create ONE game environment illustration atlas 1536x1024 landscape. Exactly THREE horizontal full-width panels stacked vertically, equal height, clean straight boundaries, no gutters no text no UI. Industrial believable frigate interior, cinematic painterly photorealism, graphite steel, worn olive cabinets, warm amber practical lamps, restrained teal indicator lights, subtle red hull accents, beautiful detailed realistic surfaces, no people. TOP THIRD: spacecraft workshop with a maintenance workbench, neatly arranged mechanical tools, protective breathing mask and armored suit components, cables, precision repair station, warm task lighting. MIDDLE THIRD: secure module storage room with organized metal shelving, crates holding compact shield generators and engine modules, cargo cases with colored small status lamps, orderly logistics bay. BOTTOM THIRD: spacious frigate hangar with one sleek small white-and-orange player shuttle parked on a landing pad, floor markings, mechanic trolley, hanging cables, large overhead beams, docking service atmosphere. No writing or readable labels, no logos, no holographic interfaces. Three distinct panoramic header illustrations for a premium game menu. Full bleed, strong lighting and meaningful focal point near center of each panel.