15 lines
3.2 KiB
Markdown
15 lines
3.2 KiB
Markdown
# POI artwork
|
|
|
|
Created with the built-in image_gen tool, 2026-10-18.
|
|
Project assets: `expedition_atlas.png` (15 narrative illustrations) and
|
|
`cave_entrance.png` (transparent terrain sprite). No pixel processing after generation;
|
|
the engine crops atlas cells and blends the cave into its biome with a static shader.
|
|
|
|
## Expedition atlas — final prompt
|
|
|
|
Create ONE production game illustration atlas, landscape 1536x1024 or larger same 3:2 ratio. EXACT regular grid 3 columns x 5 rows, equal rectangular cells with no gutters, borders, writing, labels or interface. Every cell is its own cinematic landscape scene. Realistic painterly grounded expedition adventure, earth tones olive brown warm amber, natural sunlight and practical lanterns, atmospheric detailed environments, no spaceships, no astronauts, no neon holograms. Each ROW is one location, each COLUMN its next exploration stage, left to right progressively deeper. ROW1 rare mineral deposit: left natural rocky hillside with small copper/green mineral outcrops; middle excavation with drill and exposed ore; right rich deep ore vein glowing only from lantern warm reflected light. ROW2 ancient structure: left overgrown stone doorway in forest; middle subterranean carved stone chamber with dust and relic; right ancient mechanical relic inside monumental stone vault. ROW3 abandoned supply warehouse: left dusty crates in old timber and concrete shed; middle shelves of ammo cases in storage; right locked underground military storeroom with crates supplies and brass ammunition. ROW4 abandoned village: left empty weathered cottages overgrown woodland; middle a desk with journals in abandoned home; right concealed old strongbox with coins below ruined floor. ROW5 cave: left beautiful rocky cave mouth at base of mountain, moss and ferns; middle underground limestone cavern with mineral formations and lantern; right deep cavern with mysterious organic specimens beside still pool. No people. Distinct scene in every one of the 15 cells, no text anywhere, consistent beautiful narrative game artwork, detailed foregrounds, full bleed.
|
|
|
|
## Cave entrance — final prompt
|
|
|
|
Production transparent-background game terrain sprite: a realistic beautiful cave entrance integrated into the lower foot of a rugged mountain, viewed from elevated near-top-down 65 degree strategy-game camera, NO sky, no horizon, no scene background. One isolated irregular patch of natural grey limestone and weathered brown rock, broad at base tapering at upper back, dark cave opening at lower center with visible rocky lip and short trail leading toward bottom edge. Rugged detailed strata match photorealistic isometric mountain assets, subtle moss in cracks, sparse tiny ferns, loose pebbles and scree. Deep cavern darkness, naturally occluded shadows, light from upper-left. No lights, crystals, fantasy objects, people, buildings, snow, text. Cave mouth should be visually readable even at 150 pixels wide. Full object contained with generous transparent margin on all sides and softly scattered stones fading into transparent ground at bottom. Upper back rock should blend into a larger mountain behind it, no isolated circular boulder outline, width greater than height. High quality hand-painted photorealistic terrain art, grey/olive/taupe earth palette.
|