1.7 KiB
1.7 KiB
Frigate interior audio
The mechanical ambience and foley are edited real-world recordings. They are not AI-generated sound effects. All external sources below are released under CC0 1.0: https://creativecommons.org/publicdomain/zero/1.0/
- LEGIT Audio — The Shop, free OpenGameArt samples
https://opengameart.org/content/the-shop
Recordings:
TheShopCollection_convenience_store_drinks_fridge_drone.wavandTheShopCollection_convenience_store_drinks_fridge_drone_2.wav. Used for reactor and ventilation beds. CC0 applies specifically to the free files published on OpenGameArt, not to other commercial LEGIT Audio products. - bart — 68 Workshop Sounds https://opengameart.org/content/68-workshop-sounds Garage recordings of real tools and metal. Used for motor tools, ratchets, tapping, clattering, sliding metal and latches.
- bart — Steam release sounds https://opengameart.org/content/steam-release-sounds Used for pressure equalization, valves and airlock seals.
- Kenney — Sci-Fi Sounds
https://opengameart.org/content/sci-fi-sounds
https://kenney.nl/assets/sci-fi-sounds
computerNoise_000.ogg,computerNoise_001.ogg: quiet console electronics.
The two-tone service annunciator is original procedural sound design. It is intentionally electronic, like a real control-panel chime.
Edits: trimming, DC removal, filtering, mild pitch reduction, layer timing,
short stereo room reflections, loop crossfades and level normalization.
manifest.json maps each final asset to its source recordings and processing.
Rebuild using tools/audio/fetch_freighter_sources.py followed by
tools/audio/build_freighter_audio.py (Python + numpy).