Randoloot/artifacts/single_visit_planet_validation.md
2026-10-26 21:06:32 +01:00

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Single-visit planet POIs

Ordinary deposits, ruins, warehouses, abandoned villages and caves now grant their rewards immediately when visited with E. Each location can be collected once per expedition. Rewards remain in expedition cargo until a safe return; destruction still loses that expedition's cargo.

Question-mark events retain their decisions and existing rules. Engineers, cartographers, crew camps and deep deuterium deposits retain their own interfaces. E interacts on the surface; local strafing uses Q/R.

Loot balance

Equipment bonus is 1 + 0.02 × average equipped breathing/suit/sidearm level, with each level capped at 50. Equipment also reduces corresponding environmental threats using the existing protection rules. Recovery is 1 − remaining total threat / 300, with a 15% minimum. Ordinary reward quantities use equipment bonus × recovery, rounded to whole units with a minimum of one. Mineral richness still uses the biome multiplier. Ruins yield 1–3 modules and adjust their level bonus for gear, environmental protection and biome richness.

Verified

  • poi_rewards_test: all five ordinary kinds, guaranteed single collection, duplicate safety, cargo delivery/loss, equipment/threat scaling and save round-trip.
  • planet_threats_test: environmental protection, special-event success curves and new loot scan.
  • surface_events_test: all ten event types, choices, costs and return behavior.
  • planet_reward_scaling_test: 30,000 module bonus rolls, 3,600 ruin visits and 600 mystery outcomes.
  • single_visit_surface_test: actual E interaction, reward dialog, repeat protection, pending cargo, service interfaces and question-mark event dialog.
  • lander_flight_test: movement, inertia, boost, shared ship parameters, E interaction and scan.

Graphical verification: single_visit_planet_poi.png, captured from the real surface screen at 1280 × 720.