Randoloot/assets/freighter/research/weapon_technology_prompts.md
2026-10-25 12:34:56 +01:00

5.5 KiB

Ikony technologii broni

Wygenerowane wbudowanym narzędziem ImageGen. Osiem osobnych grafik, bez tekstu i ramek; ramki dodaje interfejs.

weapons_a.png

Use case: stylized-concept. Asset type: single square research technology icon for a gritty top-down science-fiction space game. Weak point: a single dark metallic alien starship armor plate with one glowing orange exposed vulnerable core, precision crosshair aimed at that core. Hand-painted polished game inventory icon, readable strong centered silhouette at 26 pixels, restrained metallic detail, dark navy-black background, subtle glow, high contrast. One compact composition occupies 85% of square. No text, no letters, no numbers, no outer frame, no border, no interface or multi-icon grid. Offensive technology, amber and orange accent palette.

weapons_a_next.png

Use case: stylized-concept. Asset type: single square research technology icon for a gritty top-down science-fiction space game. Precision shot disabling a system: a bright orange precision bolt hitting an alien engine mechanism; a compact engine turbine with orange electric sparks and one severed circuit. Hand-painted polished game inventory icon, readable strong centered silhouette at 26 pixels, restrained metallic detail, dark navy-black background, subtle glow, high contrast. One compact composition occupies 85% of square. No text, no letters, no numbers, no outer frame, no border, no interface or multi-icon grid. Offensive technology, amber and orange accent palette.

weapons_a_next_next.png

Use case: stylized-concept. Asset type: single square research technology icon for a gritty top-down science-fiction space game. Ricochet area weapon: an orange projectile striking a central alien hull and a tight circular orange shockwave reaching two nearby small alien silhouettes. Hand-painted polished game inventory icon, readable strong centered silhouette at 26 pixels, restrained metallic detail, dark navy-black background, subtle glow, high contrast. One compact composition occupies 85% of square. No text, no letters, no numbers, no outer frame, no border, no interface or multi-icon grid. Offensive technology, amber and orange accent palette.

weapons_a_next_next_next.png

Use case: stylized-concept. Asset type: single square research technology icon for a gritty top-down science-fiction space game. Perfect shot: an orange lance passing through a cyan shield bubble and striking the armored alien hull inside, both shield and hull visibly flash at once. Hand-painted polished game inventory icon, readable strong centered silhouette at 26 pixels, restrained metallic detail, dark navy-black background, subtle glow, high contrast. One compact composition occupies 85% of square. No text, no letters, no numbers, no outer frame, no border, no interface or multi-icon grid. Offensive technology, amber and orange accent palette.

weapons_b.png

Use case: stylized-concept. Asset type: single square research technology icon for a gritty top-down science-fiction space game. Predictive maneuver: a small emerald green futuristic fighter banking away from one incoming red projectile; two short green motion arcs communicate evasion. Hand-painted polished game inventory icon, readable strong centered silhouette at 26 pixels, restrained metallic detail, dark navy-black background, subtle glow, high contrast. One compact composition occupies 85% of square. No text, no letters, no numbers, no outer frame, no border, no interface or multi-icon grid. Defensive technology, emerald green accent palette.

weapons_b_next.png

Use case: stylized-concept. Asset type: single square research technology icon for a gritty top-down science-fiction space game. Alien missile defense: a green point defense turret intercepting a red incoming missile, the missile breaks apart into harmless orange fragments outside a small green shield arc. Hand-painted polished game inventory icon, readable strong centered silhouette at 26 pixels, restrained metallic detail, dark navy-black background, subtle glow, high contrast. One compact composition occupies 85% of square. No text, no letters, no numbers, no outer frame, no border, no interface or multi-icon grid. Defensive technology, emerald green accent palette.

weapons_b_next_next.png

Use case: stylized-concept. Asset type: single square research technology icon for a gritty top-down science-fiction space game. Alien targeting disruption: a green electronic targeting reticle with a red alien gun firing three diverging red trajectories that miss a centered green ship symbol. Hand-painted polished game inventory icon, readable strong centered silhouette at 26 pixels, restrained metallic detail, dark navy-black background, subtle glow, high contrast. One compact composition occupies 85% of square. No text, no letters, no numbers, no outer frame, no border, no interface or multi-icon grid. Defensive technology, emerald green accent palette.

weapons_b_next_next_next.png

Use case: stylized-concept. Asset type: single square research technology icon for a gritty top-down science-fiction space game. Alien friendly fire jamming: two angular dark alien fighters and a red projectile from one striking the other, surrounded by a small emerald green electronic interference halo. Hand-painted polished game inventory icon, readable strong centered silhouette at 26 pixels, restrained metallic detail, dark navy-black background, subtle glow, high contrast. One compact composition occupies 85% of square. No text, no letters, no numbers, no outer frame, no border, no interface or multi-icon grid. Defensive technology, emerald green accent palette.