45 lines
2.1 KiB
Markdown
45 lines
2.1 KiB
Markdown
# Planet surface ambience
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These effects use edited field recordings and foley, with no generated speech
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or music. `manifest.json` maps each asset to its source and edits.
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## CC0 1.0 public domain recordings
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License: https://creativecommons.org/publicdomain/zero/1.0/
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- **Thimras — Park ambiences**
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https://opengameart.org/content/park-ambiences
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`park_ambience_wind.wav`: real open-field wind recorded in Adelaide,
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South Australia. Used for the wind loop and natural gusts.
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- **Iwan "qubodup" Gabovitch — 20 Rustles of dry leaves**
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https://opengameart.org/content/20-rustles-dry-leaves
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`rustle01.flac`, `rustle04.flac`, `rustle09.flac`: leaf foley recordings.
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Used for foliage beds and individual rustles.
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- **isaiah658 — Ambient Bird Sounds**
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https://opengameart.org/content/ambient-bird-sounds
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`birds-isaiah658_0.ogg`: field-recorded birds; independent excerpted calls.
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- **Rudmer_Rotteveel — Wood Creak Single V7**
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https://freesound.org/people/Rudmer_Rotteveel/sounds/506662/
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Public high-quality preview of a real wooden-floor creak. Used as quiet
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wood flex/branch-creak foley, with mild pitch and EQ edits.
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## CC BY 3.0 recordings — attribution required
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**Blender Foundation — Ambient Bird, Cricket and Frog (Yo Frankie!)**
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https://opengameart.org/content/ambient-bird-cricket-and-frog
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License: https://creativecommons.org/licenses/by/3.0/
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`amb_cricket_1.flac` and `amb_frog_1.flac`, from the Blender Foundation's
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Yo Frankie! assets, submitted to OpenGameArt by Lamoot. Used for `insects.wav`
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and `marsh_call.wav`. Changes: conversion to 48 kHz PCM16 stereo, DC removal,
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filtering, smooth fades and a slight pitch reduction on the frog recording.
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Retain this credit and license link when distributing these assets or the game.
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No endorsement by the original authors is implied.
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## Rebuilding
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Run `tools/audio/fetch_surface_sources.py`, then
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`tools/audio/build_surface_audio.py` (Python, numpy, soundfile).
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Output WAVs are 48 kHz, stereo, PCM16. Loops use crossfaded seams. One-shots
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retain the recording's natural character and are spatialised in the game.
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