84 lines
3.1 KiB
GDScript
84 lines
3.1 KiB
GDScript
extends Node
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func _ready() -> void:
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run.call_deferred()
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func run() -> void:
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GameSettings.resolution = Vector2i(1280,720)
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GameState.start_new_run()
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var fixture: Node = load("res://scenes/game/game.tscn").instantiate()
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get_tree().root.add_child(fixture)
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get_tree().current_scene = fixture
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await get_tree().process_frame
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await get_tree().process_frame
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GameState.captain.level = 12
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GameState.captain.credits = 12540
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GameState.system_level = 8
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GameState.save_named_game("Szlak Oriona","slot_preview_orion")
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GameState.system_level = 14
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GameState.captain.level = 19
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GameState.save_named_game("Przed wielkim skokiem","slot_preview_jump")
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fixture.free()
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for code in GameSettings.LOCALES:
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GameSettings.locale = code
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GameSettings.apply()
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var menu: Control = load("res://scenes/ui/main_menu.tscn").instantiate()
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get_tree().root.add_child(menu)
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get_tree().current_scene = menu
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await get_tree().process_frame
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await RenderingServer.frame_post_draw
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get_viewport().get_texture().get_image().save_png("res://artifacts/menu_"+code+".png")
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menu._open_options()
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await get_tree().process_frame
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await RenderingServer.frame_post_draw
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get_viewport().get_texture().get_image().save_png("res://artifacts/options_"+code+".png")
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menu._modal._close()
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await get_tree().process_frame
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menu._show_save()
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await get_tree().process_frame
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await RenderingServer.frame_post_draw
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get_viewport().get_texture().get_image().save_png("res://artifacts/load_"+code+".png")
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assert(absf(menu._modal.panel.position.x+menu._modal.panel.size.x*menu._modal.panel.scale.x*0.5-get_viewport().get_visible_rect().size.x*0.5) < 1)
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if code == "pl":
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menu._modal._close()
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await get_tree().process_frame
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menu._guide.open()
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await RenderingServer.frame_post_draw
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get_viewport().get_texture().get_image().save_png("res://artifacts/menu_guide_pl.png")
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menu._guide.close()
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menu._start_game()
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await get_tree().create_timer(0.4).timeout
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await RenderingServer.frame_post_draw
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get_viewport().get_texture().get_image().save_png("res://artifacts/menu_hangar_pl.png")
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menu.free()
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GameSettings.locale = "en"
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GameSettings.apply()
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GameState.start_new_run()
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var game: Node = load("res://scenes/game/game.tscn").instantiate()
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get_tree().root.add_child(game)
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get_tree().current_scene = game
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await get_tree().process_frame
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await get_tree().process_frame
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var session: Node = game.get_node("SessionMenu")
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session._open()
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await get_tree().process_frame
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await RenderingServer.frame_post_draw
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get_viewport().get_texture().get_image().save_png("res://artifacts/session_menu_en.png")
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session._open_options()
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await get_tree().process_frame
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await RenderingServer.frame_post_draw
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get_viewport().get_texture().get_image().save_png("res://artifacts/session_options_en.png")
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session._options._close()
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await get_tree().process_frame
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session._open_save_browser()
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await get_tree().process_frame
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await RenderingServer.frame_post_draw
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get_viewport().get_texture().get_image().save_png("res://artifacts/named_save_en.png")
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session._options._close()
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await get_tree().process_frame
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session._close()
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game.queue_free()
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await get_tree().process_frame
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print("MENU_OPTIONS_PREVIEW: PASS")
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get_tree().quit()
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