001-0008
Skalowanie
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@ -2,8 +2,8 @@ extends Node
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# Autoload: Manager
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# Autoload: Manager
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# --- KONFIGURACJA ---
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# --- KONFIGURACJA ---
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@export var SECTOR_COUNT: int = 3
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@export var SECTOR_COUNT: int = 15
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@export var PLANETS_PER_SECTOR_RANGE: Vector2 = Vector2(1, 5)
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@export var PLANETS_PER_SECTOR_RANGE: Vector2 = Vector2(5, 5)
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const UPDATE_INTERVAL := 2.0
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const UPDATE_INTERVAL := 2.0
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# --- DANE ---
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# --- DANE ---
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@ -22,5 +22,6 @@ MusicManager="*res://music_manager.gd"
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[display]
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[display]
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window/size/mode=3
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window/size/mode=2
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window/stretch/mode="canvas_items"
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window/stretch/mode="canvas_items"
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window/stretch/aspect="ignore"
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@ -11,7 +11,6 @@ script = ExtResource("1_l8itw")
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position = Vector2(572.00006, 328.5)
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position = Vector2(572.00006, 328.5)
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[node name="PlanetStatPanel" type="Panel" parent="."]
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[node name="PlanetStatPanel" type="Panel" parent="."]
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visible = false
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offset_right = 320.0
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offset_right = 320.0
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offset_bottom = 204.0
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offset_bottom = 204.0
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@ -54,13 +53,19 @@ offset_right = 278.0
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offset_bottom = 169.0
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offset_bottom = 169.0
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[node name="BackButton" type="TextureButton" parent="."]
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[node name="BackButton" type="TextureButton" parent="."]
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offset_left = 2337.0
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anchors_preset = 3
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offset_top = 1199.0
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anchor_left = 1.0
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offset_right = 2407.0
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anchor_top = 1.0
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offset_bottom = 1269.0
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anchor_right = 1.0
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scale = Vector2(0.7, 0.7)
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anchor_bottom = 1.0
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size_flags_horizontal = 8
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offset_left = 1096.0
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size_flags_vertical = 8
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offset_top = 592.0
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offset_right = 1166.0
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offset_bottom = 662.0
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grow_horizontal = 0
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grow_vertical = 0
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scale = Vector2(0.4, 0.4)
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pivot_offset = Vector2(50, 70)
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texture_normal = ExtResource("2_c2nvg")
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texture_normal = ExtResource("2_c2nvg")
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texture_hover = ExtResource("3_d5vc0")
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texture_hover = ExtResource("3_d5vc0")
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ignore_texture_size = true
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ignore_texture_size = true
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@ -22,7 +22,7 @@ func _create_sector_buttons():
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# Skala zapisanej gwiazdy
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# Skala zapisanej gwiazdy
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var star_scale = sector_info["star"]["scale"]
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var star_scale = sector_info["star"]["scale"]
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var final_scale = star_scale #* GLOBAL_STAR_REDUCTION
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var final_scale = star_scale * GLOBAL_STAR_REDUCTION
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button.scale = Vector2(final_scale, final_scale)
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button.scale = Vector2(final_scale, final_scale)
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# Pozycja z Managera
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# Pozycja z Managera
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@ -5,8 +5,8 @@ var PlanetScene = preload("res://scenes/planet.tscn")
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@onready var PlanetStatPanel = $PlanetStatPanel
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@onready var PlanetStatPanel = $PlanetStatPanel
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@onready var BackButton: TextureButton = $BackButton
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@onready var BackButton: TextureButton = $BackButton
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var ORBIT_STEP = 90
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var ORBIT_STEP = 60
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const FIRST_ORBIT_STEP = 100
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const FIRST_ORBIT_STEP = 80
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var tracked_planet: Node = null
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var tracked_planet: Node = null
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func _ready():
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func _ready():
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@ -19,6 +19,7 @@ func _ready():
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var offset = 20
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var offset = 20
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var button_size = BackButton.get_size() # Vector2(width, height)
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var button_size = BackButton.get_size() # Vector2(width, height)
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BackButton.position = get_viewport_rect().size - button_size - Vector2(offset, offset)
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BackButton.position = get_viewport_rect().size - button_size - Vector2(offset, offset)
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PlanetStatPanel.scale = Vector2(0.5, 0.5)
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@ -105,7 +106,6 @@ func spawn_star():
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else:
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else:
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var tex_path = random_star_texture_path()
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var tex_path = random_star_texture_path()
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star.set_texture(load(tex_path))
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star.set_texture(load(tex_path))
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star.scale
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star_data["texture_path"] = tex_path
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star_data["texture_path"] = tex_path
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Manager.sectors_data[sector_index]["star"] = star_data
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Manager.sectors_data[sector_index]["star"] = star_data
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