space_empire/scripts/planet.gd
2025-10-13 17:09:10 +02:00

25 lines
783 B
GDScript

extends Area2D
# planet.gd - simple clickable planet
signal planet_selected(planet)
var buildings: Array = []
func _ready():
# add a simple visual if Sprite2D not set
if not $Sprite2D.texture:
# create a colored CircleTexture placeholder
var img = Image.new()
img.create(64,64,false,Image.FORMAT_RGBA8)
img.fill(Color(0.2,0.5,1.0,1.0))
var tex = ImageTexture.create_from_image(img)
$Sprite2D.texture = tex
func _input_event(viewport, event, shape_idx):
if event is InputEventMouseButton and event.pressed and event.button_index == MOUSE_BUTTON_LEFT:
emit_signal("planet_selected", self)
func build(building_type: String):
buildings.append(building_type)
print("Built %s on %s" % [building_type, name])