Wprowadzenie autoloader

This commit is contained in:
Tomasz Boruc 2025-10-16 19:13:59 +02:00
parent 456ae98e0f
commit 097efe3a52
6 changed files with 135 additions and 144 deletions

59
Manager.gd Normal file
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@ -0,0 +1,59 @@
# Manager.gd
extends Node
# Globalna lista wszystkich planet (słowniki)
var planets_data: Array = []
# Czas do aktualizacji
var update_timer := 0.0
const UPDATE_INTERVAL := 5.0 # co 5 sekund
func _ready():
print("[Manager] Initialized global manager")
func _process(delta):
update_timer += delta
if update_timer >= UPDATE_INTERVAL:
update_timer = 0
_update_planets()
# --- Tworzenie planety globalnie ---
func register_planet(planet_name: String, size: int, mining_rate: float):
var planet = {
"name": planet_name,
"size": size,
"population": 0,
"max_population": get_max_population(size),
"resources": 0.0,
"mining_rate": mining_rate,
"is_colonized": false
}
planets_data.append(planet)
return planet
# --- Symulacja wzrostu i wydobycia ---
func _update_planets():
for planet in planets_data:
if planet["is_colonized"]:
var growth = int(planet["population"] / 10) # +10%
planet["population"] = min(planet["population"] + growth, planet["max_population"])
planet["resources"] += get_mined_per_cycle(planet)
print("[Manager] Updated planets")
func get_mined_per_cycle(planet: Dictionary) -> float:
return planet["mining_rate"] * pow(planet["population"], 0.5) * 0.05
func get_max_population(size: int) -> int:
match size:
1: return 1000
2: return 5000
3: return 15000
4: return 30000
return 1000
# --- Funkcje pomocnicze ---
func get_planet_by_name(name: String) -> Dictionary:
for planet in planets_data:
if planet["name"] == name:
return planet
return {}

1
Manager.gd.uid Normal file
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@ -0,0 +1 @@
uid://c4udho6lk0dla

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@ -15,6 +15,10 @@ run/main_scene="uid://b1a8a10jb4auf"
config/features=PackedStringArray("4.5", "Forward Plus")
config/icon="res://icon.svg"
[autoload]
Manager="*res://Manager.gd"
[display]
window/size/mode=3
window/size/mode=2

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@ -2,57 +2,35 @@ extends Node2D
@onready var area = $Area2D
# Grafika
var sprite: Sprite2D = null
var colonized_icon: Sprite2D = null
var sprite: Sprite2D
var colonized_icon: Sprite2D
var base_scale: Vector2 = Vector2(0.3, 0.3)
# Orbita
var orbit_center: Vector2
var orbit_radius: float
var rotation_speed: float = 0.02
var angle: float = 0.0
# Statystyki planety
var population: int = 0
var mining_rate: float = 0.0
var resources: float = 0
var planet_name: String = "Planet"
# Połączenie z globalnymi danymi
var data: Dictionary
# Rozmiar i potencjał
var planet_size: int = 1
var max_population: int = 0
var is_colonized: bool = false
# Czas od ostatniego przyrostu
var pop_timer: float = 0.0
var pop_interval: float = 30.0
# Sygnały
signal show_stats(planet)
signal hide_stats()
func _ready():
_ensure_sprite()
angle = randf() * TAU
# Ikona kolonizacji
colonized_icon = Sprite2D.new()
colonized_icon.texture = load("res://assets/icons/col_icon.png") # <-- podaj własną ścieżkę
colonized_icon.texture = load("res://assets/icons/col_icon.png")
colonized_icon.centered = true
colonized_icon.visible = false
colonized_icon.scale = Vector2(0.02, 0.02)
add_child(colonized_icon)
if area:
area.mouse_entered.connect(Callable(self, "_on_mouse_entered"))
area.mouse_exited.connect(Callable(self, "_on_mouse_exited"))
area.input_event.connect(Callable(self, "_on_area_input"))
func _on_area_input(viewport, event, shape_idx):
if event is InputEventMouseButton and event.pressed and event.button_index == MOUSE_BUTTON_LEFT:
colonize()
area.mouse_entered.connect(_on_mouse_entered)
area.mouse_exited.connect(_on_mouse_exited)
area.input_event.connect(_on_area_input)
func _ensure_sprite():
if sprite == null:
@ -60,91 +38,50 @@ func _ensure_sprite():
add_child(sprite)
sprite.centered = true
func set_texture(tex: Texture2D):
_ensure_sprite()
sprite.texture = tex
_apply_scale_for_size()
func set_size(new_size: int):
planet_size = clamp(new_size, 1, 4)
_apply_scale_for_size()
func _apply_scale_for_size():
match planet_size:
1:
base_scale = Vector2(0.20, 0.20)
max_population = 1000
2:
base_scale = Vector2(0.30, 0.30)
max_population = 5000
3:
base_scale = Vector2(0.42, 0.42)
max_population = 15000
4:
base_scale = Vector2(0.60, 0.60)
max_population = 30000
if sprite:
sprite.scale = base_scale
func _process(delta):
# Ruch planety po orbicie
# Ruch orbitalny
angle += rotation_speed * delta
if orbit_center and orbit_radius:
position = orbit_center + Vector2(cos(angle), sin(angle)) * orbit_radius
# Przyrost populacji i surowców
if is_colonized:
pop_timer += delta
if pop_timer >= pop_interval:
pop_timer = 0.0
_grow_population()
_mine_resources()
# Pozycja ikonki kolonizacji
# Aktualizacja ikonki kolonizacji
if colonized_icon:
colonized_icon.visible = data["is_colonized"]
var y_offset = 0
if sprite and sprite.texture:
y_offset = -sprite.texture.get_size().y * 0.13
colonized_icon.position = Vector2(0, y_offset)
func set_texture(tex: Texture2D):
_ensure_sprite()
sprite.texture = tex
sprite.scale = get_scale_for_size(data["size"])
func get_scale_for_size(size: int) -> Vector2:
match size:
1: return Vector2(0.20, 0.20)
2: return Vector2(0.30, 0.30)
3: return Vector2(0.42, 0.42)
4: return Vector2(0.60, 0.60)
return Vector2(0.3, 0.3)
func _on_area_input(viewport, event, shape_idx):
if event is InputEventMouseButton and event.pressed and event.button_index == MOUSE_BUTTON_LEFT:
colonize()
func colonize():
if not data["is_colonized"]:
data["is_colonized"] = true
data["population"] = 10
print(data["name"] + " has been colonized!")
emit_signal("show_stats", self)
func _on_mouse_entered():
var hover_mul = 1.15
if sprite:
sprite.scale = base_scale * hover_mul
sprite.scale = get_scale_for_size(data["size"]) * 1.15
emit_signal("show_stats", self)
func _on_mouse_exited():
if sprite:
sprite.scale = base_scale
sprite.scale = get_scale_for_size(data["size"])
emit_signal("hide_stats")
func colonize():
if not is_colonized:
is_colonized = true
population = 10
print(planet_name + " has been colonized!")
emit_signal("show_stats", self)
if colonized_icon:
colonized_icon.visible = true
func add_population(amount: int):
population = min(population + amount, max_population)
func spend_resources(amount: int) -> bool:
if resources >= amount:
resources -= amount
return true
return false
func _grow_population():
var growth = int(population / 10) # +10%
add_population(growth)
func _mine_resources():
var mined = get_mined_per_cycle()
resources += mined
# --- NOWA FUNKCJA ---
# Zwraca ile surowców planeta wydobywa na jeden cykl (np. co 30 sekund)
func get_mined_per_cycle() -> float:
return mining_rate * pow(population, 0.5) * 0.05

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@ -4,29 +4,17 @@ var StarScene = preload("res://scenes/Star.tscn")
var PlanetScene = preload("res://scenes/Planet.tscn")
@onready var PlanetStatPanel = $PlanetStatPanel
var PLANET_COUNT = randi_range(1,6)
const ORBIT_STEP = 120
var planet_names = [
"Arcturus","Betelgeuse","Canopus","Deneb","Elnath",
"Fomalhaut","Gacrux","Hadar","Izar","Jabbah",
"Kaus","Lesath","Menkent","Nunki","Okul",
"Pollux","Rigel","Sargas","Toliman","Unukalhai",
"Vega","Wezen","Xamidimura","Yildun","Zosma",
"Alkaid","Baten","Caph","Diphda","Electra"
]
# Planeta, której statystyki są aktualnie pokazywane
var tracked_planet: Node = null
func _ready():
randomize()
spawn_star()
spawn_planets(PLANET_COUNT)
_init_background()
spawn_star()
spawn_planets()
func _process(delta):
if tracked_planet != null:
if tracked_planet:
_update_panel()
func spawn_star():
@ -35,22 +23,29 @@ func spawn_star():
star.position = get_viewport_rect().size / 2
star.set_texture(random_star_texture())
func spawn_planets(count: int):
func spawn_planets():
var center = get_viewport_rect().size / 2
for i in range(count):
# jeśli Manager nie ma jeszcze planet — utwórz kilka losowych
if Manager.planets_data.size() == 0:
var names = ["Arcturus","Betelgeuse","Canopus","Deneb","Elnath"]
for name in names:
var planet = Manager.register_planet(
name,
randi_range(1, 3),
randf_range(0.1, 1.0)
)
# stwórz instancje wizualne
for i in range(Manager.planets_data.size()):
var planet_data = Manager.planets_data[i]
var planet = PlanetScene.instantiate()
add_child(planet)
var orbit_radius = (i + 1) * ORBIT_STEP
planet.orbit_radius = orbit_radius
planet.orbit_center = center
planet.orbit_radius = (i + 1) * ORBIT_STEP
planet.rotation_speed = randf_range(0.01, 0.04)
planet.planet_size = randi_range(1, 3)
planet.set_size(planet.planet_size)
planet.resources = 0
planet.mining_rate = randf_range(0.1, 1.0)
planet.planet_name = planet_names[randi() % planet_names.size()]
planet.data = planet_data
planet.set_texture(random_planet_texture())
planet.connect("show_stats", Callable(self, "_on_show_stats"))
@ -69,12 +64,10 @@ func _init_background():
background.z_index = -10
func random_star_texture() -> Texture2D:
var id = randi_range(1, 16)
return load("res://assets/stars/s%d.png" % id)
return load("res://assets/stars/s%d.png" % randi_range(1, 16))
func random_planet_texture() -> Texture2D:
var id = randi_range(1, 18)
return load("res://assets/planets/p%d.png" % id)
return load("res://assets/planets/p%d.png" % randi_range(1, 18))
# --- GUI ---
func _on_show_stats(planet):
@ -87,17 +80,14 @@ func _on_hide_stats():
tracked_planet = null
func _update_panel():
if tracked_planet == null:
return
var d = tracked_planet.data
var colonized_text = ""
if tracked_planet.is_colonized:
if d["is_colonized"]:
colonized_text = " (Skolonizowana)"
PlanetStatPanel.get_node("PlanetName").text = "Name: " + tracked_planet.planet_name + colonized_text
PlanetStatPanel.get_node("PopulationPanel").text = ("Populacja: %d / %d" % [tracked_planet.population, tracked_planet.max_population])
PlanetStatPanel.get_node("MiningRate").text = ("Współczynnik wydobycia: %.2f" % tracked_planet.mining_rate)
var mined_per_cycle = tracked_planet.get_mined_per_cycle()
PlanetStatPanel.get_node("ResourcePlanet").text = (
"Surowce: %.2f (+%.2f / cykl)" % [tracked_planet.resources, mined_per_cycle]
)
PlanetStatPanel.get_node("PlanetName").text = "Name: " + d["name"] + colonized_text
PlanetStatPanel.get_node("PopulationPanel").text = "Populacja: %d / %d" % [d["population"], d["max_population"]]
PlanetStatPanel.get_node("MiningRate").text = "Wydobycie: %.2f" % d["mining_rate"]
PlanetStatPanel.get_node("ResourcePlanet").text = "Surowce: %.2f" % d["resources"]

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@ -8,4 +8,4 @@ func _ready():
func set_texture(tex: Texture2D):
sprite.texture = tex
sprite.centered = true
sprite.scale = Vector2(0.1, 0.1) # możesz zmienić rozmiar
sprite.scale = Vector2(0.1, 0.1)