space_empire/scripts/sector.gd

94 lines
2.8 KiB
GDScript

extends Node2D
var StarScene = preload("res://scenes/Star.tscn")
var PlanetScene = preload("res://scenes/Planet.tscn")
@onready var PlanetStatPanel = $PlanetStatPanel
const ORBIT_STEP = 120
var tracked_planet: Node = null
func _ready():
randomize()
_init_background()
spawn_star()
spawn_planets()
func _process(delta):
if tracked_planet:
_update_panel()
func spawn_star():
var star = StarScene.instantiate()
add_child(star)
star.position = get_viewport_rect().size / 2
star.set_texture(random_star_texture())
func spawn_planets():
var center = get_viewport_rect().size / 2
# jeśli Manager nie ma jeszcze planet — utwórz kilka losowych
if Manager.planets_data.size() == 0:
var names = ["Arcturus","Betelgeuse","Canopus","Deneb","Elnath"]
for name in names:
var planet = Manager.register_planet(
name,
randi_range(1, 3),
randf_range(0.1, 1.0)
)
# stwórz instancje wizualne
for i in range(Manager.planets_data.size()):
var planet_data = Manager.planets_data[i]
var planet = PlanetScene.instantiate()
add_child(planet)
planet.orbit_center = center
planet.orbit_radius = (i + 1) * ORBIT_STEP
planet.rotation_speed = randf_range(0.01, 0.04)
planet.data = planet_data
planet.set_texture(random_planet_texture())
planet.connect("show_stats", Callable(self, "_on_show_stats"))
planet.connect("hide_stats", Callable(self, "_on_hide_stats"))
func _init_background():
var background = Sprite2D.new()
background.texture = load("res://assets/background/space1.jpg")
background.centered = true
background.position = get_viewport_rect().size / 2
var screen_size = get_viewport_rect().size
var tex_size = background.texture.get_size()
var scale_factor = max(screen_size.x / tex_size.x, screen_size.y / tex_size.y)
background.scale = Vector2(scale_factor, scale_factor)
add_child(background)
background.z_index = -10
func random_star_texture() -> Texture2D:
return load("res://assets/stars/s%d.png" % randi_range(1, 16))
func random_planet_texture() -> Texture2D:
return load("res://assets/planets/p%d.png" % randi_range(1, 18))
# --- GUI ---
func _on_show_stats(planet):
tracked_planet = planet
PlanetStatPanel.visible = true
_update_panel()
func _on_hide_stats():
PlanetStatPanel.visible = false
tracked_planet = null
func _update_panel():
if tracked_planet == null:
return
var d = tracked_planet.data
var colonized_text = ""
if d["is_colonized"]:
colonized_text = " (Skolonizowana)"
PlanetStatPanel.get_node("PlanetName").text = "Name: " + d["name"] + colonized_text
PlanetStatPanel.get_node("PopulationPanel").text = "Populacja: %d / %d" % [d["population"], d["max_population"]]
PlanetStatPanel.get_node("MiningRate").text = "Wydobycie: %.2f" % d["mining_rate"]
PlanetStatPanel.get_node("ResourcePlanet").text = "Surowce: %.2f" % d["resources"]