Tworzenie sektora i planet
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process/size_limit=0
|
||||
detect_3d/compress_to=1
|
||||
BIN
assets/stars/s7.png
Normal file
|
After Width: | Height: | Size: 707 KiB |
40
assets/stars/s7.png.import
Normal file
@ -0,0 +1,40 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://bimlac4bt4yt0"
|
||||
path="res://.godot/imported/s7.png-1d3f0d7a902a12e0a73a7297cd5b7134.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://assets/stars/s7.png"
|
||||
dest_files=["res://.godot/imported/s7.png-1d3f0d7a902a12e0a73a7297cd5b7134.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/uastc_level=0
|
||||
compress/rdo_quality_loss=0.0
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/channel_remap/red=0
|
||||
process/channel_remap/green=1
|
||||
process/channel_remap/blue=2
|
||||
process/channel_remap/alpha=3
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
||||
BIN
assets/stars/s8.png
Normal file
|
After Width: | Height: | Size: 736 KiB |
40
assets/stars/s8.png.import
Normal file
@ -0,0 +1,40 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://bmy178auqsb8o"
|
||||
path="res://.godot/imported/s8.png-5881c6e0aa1014c097aead63f0e6269f.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://assets/stars/s8.png"
|
||||
dest_files=["res://.godot/imported/s8.png-5881c6e0aa1014c097aead63f0e6269f.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/uastc_level=0
|
||||
compress/rdo_quality_loss=0.0
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/channel_remap/red=0
|
||||
process/channel_remap/green=1
|
||||
process/channel_remap/blue=2
|
||||
process/channel_remap/alpha=3
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
||||
BIN
assets/stars/s9.png
Normal file
|
After Width: | Height: | Size: 788 KiB |
40
assets/stars/s9.png.import
Normal file
@ -0,0 +1,40 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://ddbt41kkryaqm"
|
||||
path="res://.godot/imported/s9.png-689776393d2f10b6712c535e76ce83f1.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://assets/stars/s9.png"
|
||||
dest_files=["res://.godot/imported/s9.png-689776393d2f10b6712c535e76ce83f1.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/uastc_level=0
|
||||
compress/rdo_quality_loss=0.0
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/channel_remap/red=0
|
||||
process/channel_remap/green=1
|
||||
process/channel_remap/blue=2
|
||||
process/channel_remap/alpha=3
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
||||
@ -11,5 +11,6 @@ config_version=5
|
||||
[application]
|
||||
|
||||
config/name="Space Empire"
|
||||
run/main_scene="uid://b1a8a10jb4auf"
|
||||
config/features=PackedStringArray("4.5", "Forward Plus")
|
||||
config/icon="res://icon.svg"
|
||||
|
||||
@ -1,11 +0,0 @@
|
||||
[gd_scene load_steps=3 format=3 uid="1c3c8b6f-3c9d-4a6f-9a3f-1b2e6a9b0cde"]
|
||||
[node name="Main" type="Node2D"]
|
||||
script = ExtResource( 1 )
|
||||
|
||||
[node name="Sector" parent="." instance=ExtResource( 2 )]
|
||||
[node name="UI" type="CanvasLayer" parent="."]
|
||||
[node name="PlanetMenu" parent="UI" instance=ExtResource( 3 )]
|
||||
|
||||
[ext_resource path="res://scripts/main.gd" type="Script" id=1]
|
||||
[ext_resource path="res://scenes/sector.tscn" type="PackedScene" id=2]
|
||||
[ext_resource path="res://scenes/ui/planet_menu.tscn" type="PackedScene" id=3]
|
||||
@ -1,15 +1,6 @@
|
||||
[gd_scene load_steps=2 format=3 uid="a1b2c3d4-e5f6-7890-abcd-ef0123456789"]
|
||||
[node name="Planet" type="Area2D"]
|
||||
script = ExtResource( 1 )
|
||||
[gd_scene load_steps=2 format=3 uid="uid://b6fkb4gbx0c6n"]
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
||||
shape = SubResource( 1 )
|
||||
[ext_resource type="Script" uid="uid://brbwisvv7p2wm" path="res://scripts/planet.gd" id="1_cktii"]
|
||||
|
||||
[node name="Sprite2D" type="Sprite2D" parent="."]
|
||||
texture = ExtResource( 2 )
|
||||
|
||||
[ext_resource path="res://scripts/planet.gd" type="Script" id=1]
|
||||
[ext_resource path="res://assets/placeholder_planet.png" type="Texture2D" id=2]
|
||||
|
||||
[sub_resource type="CircleShape2D" id=1]
|
||||
radius = 28.0
|
||||
[node name="planet" type="Node2D"]
|
||||
script = ExtResource("1_cktii")
|
||||
|
||||
@ -1,11 +1,9 @@
|
||||
[gd_scene load_steps=3 format=3 uid="b6c8d9a1-5f2a-4db8-b3a1-9d2c1f6a7b12"]
|
||||
[gd_scene load_steps=2 format=3 uid="uid://b1a8a10jb4auf"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://cntq3qk522oqg" path="res://scripts/sector.gd" id="1_l8itw"]
|
||||
|
||||
[node name="Sector" type="Node2D"]
|
||||
script = ExtResource( 1 )
|
||||
script = ExtResource("1_l8itw")
|
||||
|
||||
[node name="Star" type="Node2D" parent="."]
|
||||
transform/pos = Vector2(480, 240)
|
||||
|
||||
[node name="Planets" type="Node2D" parent="."]
|
||||
|
||||
[ext_resource path="res://scripts/sector.gd" type="Script" id=1]
|
||||
[ext_resource path="res://scenes/planet.tscn" type="PackedScene" id=2]
|
||||
[node name="background" type="Sprite2D" parent="."]
|
||||
position = Vector2(572.00006, 328.5)
|
||||
|
||||
6
scenes/star.tscn
Normal file
@ -0,0 +1,6 @@
|
||||
[gd_scene load_steps=2 format=3 uid="uid://6h51heb25vnw"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://bh7kfld1ye55" path="res://scripts/star.gd" id="1_mcqwg"]
|
||||
|
||||
[node name="star" type="Node2D"]
|
||||
script = ExtResource("1_mcqwg")
|
||||
@ -1,18 +0,0 @@
|
||||
extends Node
|
||||
# GameState.gd - simple resource manager singleton (add as Autoload 'GameState' in Project Settings)
|
||||
|
||||
var resources := {
|
||||
"metal": 100,
|
||||
"energy": 50
|
||||
}
|
||||
|
||||
func add_resource(kind: String, amount: int):
|
||||
if not resources.has(kind):
|
||||
resources[kind] = 0
|
||||
resources[kind] += amount
|
||||
|
||||
func spend_resource(kind: String, amount: int) -> bool:
|
||||
if resources.get(kind, 0) >= amount:
|
||||
resources[kind] -= amount
|
||||
return true
|
||||
return false
|
||||
@ -1,6 +0,0 @@
|
||||
extends Node2D
|
||||
# main.gd - loads sector and ensures UI exists
|
||||
|
||||
func _ready():
|
||||
# nothing special here for now
|
||||
pass
|
||||
@ -1,24 +1,21 @@
|
||||
extends Area2D
|
||||
# planet.gd - simple clickable planet
|
||||
extends Node2D
|
||||
|
||||
signal planet_selected(planet)
|
||||
@onready var sprite = Sprite2D.new()
|
||||
|
||||
var buildings: Array = []
|
||||
var orbit_center: Vector2
|
||||
var orbit_radius: float
|
||||
var rotation_speed: float
|
||||
var angle: float = 0.0
|
||||
|
||||
func _ready():
|
||||
# add a simple visual if Sprite2D not set
|
||||
if not $Sprite2D.texture:
|
||||
# create a colored CircleTexture placeholder
|
||||
var img = Image.new()
|
||||
img.create(64,64,false,Image.FORMAT_RGBA8)
|
||||
img.fill(Color(0.2,0.5,1.0,1.0))
|
||||
var tex = ImageTexture.create_from_image(img)
|
||||
$Sprite2D.texture = tex
|
||||
add_child(sprite)
|
||||
angle = randf() * TAU
|
||||
|
||||
func _input_event(viewport, event, shape_idx):
|
||||
if event is InputEventMouseButton and event.pressed and event.button_index == MOUSE_BUTTON_LEFT:
|
||||
emit_signal("planet_selected", self)
|
||||
func set_texture(tex: Texture2D):
|
||||
sprite.texture = tex
|
||||
sprite.centered = true
|
||||
sprite.scale = Vector2(0.3, 0.3)
|
||||
|
||||
func build(building_type: String):
|
||||
buildings.append(building_type)
|
||||
print("Built %s on %s" % [building_type, name])
|
||||
func _process(delta):
|
||||
angle += rotation_speed * delta
|
||||
position = orbit_center + Vector2(cos(angle), sin(angle)) * orbit_radius
|
||||
|
||||
1
scripts/planet.gd.uid
Normal file
@ -0,0 +1 @@
|
||||
uid://brbwisvv7p2wm
|
||||
@ -1,20 +0,0 @@
|
||||
extends Panel
|
||||
# planet_menu.gd - UI for interacting with a planet
|
||||
|
||||
onready var label = $VBox/Label
|
||||
onready var build_btn = $VBox/BuildButton
|
||||
var current_planet = null
|
||||
|
||||
func _ready():
|
||||
visible = false
|
||||
build_btn.pressed = false
|
||||
build_btn.connect("pressed", Callable(self, "_on_build_pressed"))
|
||||
|
||||
func open_for(planet):
|
||||
current_planet = planet
|
||||
label.text = "Planet: %s" % planet.name
|
||||
visible = true
|
||||
|
||||
func _on_build_pressed():
|
||||
if current_planet:
|
||||
current_planet.build("Mine")
|
||||
@ -1,28 +1,56 @@
|
||||
extends Node2D
|
||||
# sector.gd - spawns a star and several planets and connects signals
|
||||
|
||||
@export var planet_scene: PackedScene = preload("res://scenes/planet.tscn")
|
||||
var StarScene = preload("res://scenes/Star.tscn")
|
||||
var PlanetScene = preload("res://scenes/Planet.tscn")
|
||||
|
||||
var PLANET_COUNT = randf_range(1,5)
|
||||
const ORBIT_STEP = 120
|
||||
|
||||
func _ready():
|
||||
# create a simple star visual (Circle) - using a Node2D as placeholder
|
||||
var star = Node2D.new()
|
||||
star.name = "StarSprite"
|
||||
star.position = Vector2(480, 240)
|
||||
add_child(star)
|
||||
# Spawn planets
|
||||
for i in range(3):
|
||||
var p = planet_scene.instantiate()
|
||||
p.name = "Planet_%d" % i
|
||||
var angle = i * (PI * 2 / 3)
|
||||
var radius = 160
|
||||
p.position = Vector2(480,240) + Vector2(cos(angle), sin(angle)) * radius
|
||||
add_child(p)
|
||||
p.connect("planet_selected", Callable(self, "_on_planet_selected"))
|
||||
randomize()
|
||||
spawn_star()
|
||||
spawn_planets(PLANET_COUNT)
|
||||
var background = Sprite2D.new()
|
||||
background.texture = load("res://assets/background/space1.jpg")
|
||||
background.centered = true
|
||||
background.position = get_viewport_rect().size / 2
|
||||
|
||||
func _on_planet_selected(planet):
|
||||
# find the PlanetMenu in the scene tree and open it
|
||||
var ui = get_tree().get_root().get_node("Main/UI/PlanetMenu") if get_tree().get_root().has_node("Main/UI/PlanetMenu") else null
|
||||
if ui:
|
||||
ui.open_for(planet)
|
||||
else:
|
||||
print("PlanetMenu not found, but selected: ", planet.name)
|
||||
# 🔥 automatyczne dopasowanie do ekranu
|
||||
var screen_size = get_viewport_rect().size
|
||||
var tex_size = background.texture.get_size()
|
||||
var scale_factor = max(screen_size.x / tex_size.x, screen_size.y / tex_size.y)
|
||||
background.scale = Vector2(scale_factor, scale_factor)
|
||||
|
||||
add_child(background)
|
||||
background.z_index = -10 # żeby zawsze był za planetami
|
||||
|
||||
func spawn_star():
|
||||
var star = StarScene.instantiate()
|
||||
add_child(star)
|
||||
star.position = get_viewport_rect().size / 2
|
||||
star.set_texture(random_star_texture())
|
||||
|
||||
func spawn_planets(count: int):
|
||||
var center = get_viewport_rect().size / 2
|
||||
for i in range(count):
|
||||
var planet = PlanetScene.instantiate()
|
||||
add_child(planet)
|
||||
|
||||
var orbit_radius = (i + 1) * ORBIT_STEP
|
||||
planet.orbit_radius = orbit_radius
|
||||
planet.orbit_center = center
|
||||
|
||||
# 🔥 Tutaj zmieniasz prędkość i powinno działać
|
||||
planet.rotation_speed = randf_range(0.01, 0.04) # wolno
|
||||
# planet.rotation_speed = 1.0 # szybciej
|
||||
# planet.rotation_speed = 5.0 # bardzo szybko
|
||||
|
||||
planet.set_texture(random_planet_texture())
|
||||
|
||||
func random_star_texture() -> Texture2D:
|
||||
var id = randi_range(1, 16)
|
||||
return load("res://assets/stars/s%d.png" % id)
|
||||
|
||||
func random_planet_texture() -> Texture2D:
|
||||
var id = randi_range(1, 18)
|
||||
return load("res://assets/planets/p%d.png" % id)
|
||||
|
||||
1
scripts/sector.gd.uid
Normal file
@ -0,0 +1 @@
|
||||
uid://cntq3qk522oqg
|
||||
11
scripts/star.gd
Normal file
@ -0,0 +1,11 @@
|
||||
extends Node2D
|
||||
|
||||
@onready var sprite = Sprite2D.new()
|
||||
|
||||
func _ready():
|
||||
add_child(sprite)
|
||||
|
||||
func set_texture(tex: Texture2D):
|
||||
sprite.texture = tex
|
||||
sprite.centered = true
|
||||
sprite.scale = Vector2(0.1, 0.1) # możesz zmienić rozmiar
|
||||
1
scripts/star.gd.uid
Normal file
@ -0,0 +1 @@
|
||||
uid://bh7kfld1ye55
|
||||